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		<title>WoWInterface - Latest  Interfaces</title>
		<link>http://www.wowinterface.com</link>
		<description>World of Warcraft Interfaces, Skins, Addons, Mods community.</description>
		<language>en</language>
		<generator>WoWInterface</generator>
		<ttl>30</ttl>
		<copyright>Copyright 2006, WoWInterface</copyright>
		<image>
			<url>http://s.wowinterface.com/images/style_mmoi_wowi2/misc/rss.jpg</url>
			<title>WoWInterface</title>
			<link>http://www.wowinterface.com</link>
		</image>
		<webMaster>no-reply@WoWInterface</webMaster>
				<item>
			<title><![CDATA[oUF_FavHUD (1.2)]]></title>
			<link>http://www.wowinterface.com/downloads/info12777-1.2.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;1.2&lt;br /&gt;
Change Health and Power texts&lt;br /&gt;
&lt;br /&gt;
1.1 &lt;br /&gt;
replace bars&lt;br /&gt;
fix power for druids ( find one on my account &gt;.&lt;)&lt;br /&gt;
fix backdrop. if you dont see 1px lines chenge your ui scale.&lt;br /&gt;
&lt;br /&gt;
1.04 &lt;br /&gt;
fix texture and font path &gt;.&lt;&lt;br /&gt;
delete all icons (raid icons, ML, leader etc)&lt;br /&gt;
&lt;br /&gt;
1.03&lt;br /&gt;
-gradient colored by power type (red&gt;yelow for energy, gray&gt;red for rage and red&gt;blue for mana)&lt;br /&gt;
&lt;br /&gt;
1.02&lt;br /&gt;
-fix mana gradient&lt;br /&gt;
-delete trash&lt;br /&gt;
&lt;br /&gt;
1.01&lt;br /&gt;
-Return backdrop&lt;br /&gt;
-little fix&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;oUF layout for HUD's users.</description>
			<author>Favorit</author>
			<category domain="http://www.wowinterface.com">oUF: Layouts</category>
			<guid>http://www.wowinterface.com/downloads/info12777-1.2.html</guid>
			<pubDate>Sat, 04 Jul 2009 18:21:25 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Additional QuoteMedia LoSti Sounds (1.0.0)]]></title>
			<link>http://www.wowinterface.com/downloads/info13989-1.0.0.html</link>
			<description>Zusatzsounds für das Addon WoWQuotes2&lt;br /&gt;
&lt;br /&gt;
Enhalten:&lt;br /&gt;
&lt;br /&gt;
- Den Simpsons&lt;br /&gt;
- Stefan Raab&lt;br /&gt;
- Und vielen mehr&lt;br /&gt;
&lt;br /&gt;
Im Moment befinden sich 30 neue Sounds in diesem Pack.&lt;br /&gt;
Das ist erst der Anfang. Weitere werden bald folgen.&lt;br /&gt;
&lt;br /&gt;
Next Update:&lt;br /&gt;
- Doppelte Sounds rausbügeln&lt;br /&gt;
- Mehr Sounds einbauen.&lt;br /&gt;
&lt;br /&gt;
English:&lt;br /&gt;
&lt;br /&gt;
This is a Soundpack for the Addon &quot;WoWQuotes2&quot; it Plays famous German Quotes from Televison and so on.</description>
			<author>LoStio89</author>
			<category domain="http://www.wowinterface.com">Plug-Ins &amp; Patches</category>
			<guid>http://www.wowinterface.com/downloads/info13989-1.0.0.html</guid>
			<pubDate>Sat, 04 Jul 2009 15:10:59 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Tidy Plates (4.5)]]></title>
			<link>http://www.wowinterface.com/downloads/info13674-4.5.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;Release  4.5: More bug fixes &lt;br /&gt;
----&lt;br /&gt;
Release 4.2: Fixed Bugs (some of them)&lt;br /&gt;
----&lt;br /&gt;
Release 4.3: Added Bugs&lt;br /&gt;
----&lt;br /&gt;
Release 4.2: Fixed level text&lt;br /&gt;
----&lt;br /&gt;
Release 4.1: Lots of things...  But, I 'broke' the level text.  I'll get that working! &lt;br /&gt;
----&lt;br /&gt;
Release 4:&lt;br /&gt;
-Now configurable via 'skin\config.Lua '&lt;br /&gt;
----&lt;br /&gt;
Release 3.1:&lt;br /&gt;
-Added Level Text&lt;br /&gt;
-Cleaned up some code&lt;br /&gt;
Release 3:&lt;br /&gt;
-Updated the TOC interface tag&lt;br /&gt;
-Changed the threat indicator glow.  It now also appears when you're not tanking, showing 'loose' mobs.&lt;br /&gt;
-Changed the layout of the icons&lt;br /&gt;
----&lt;br /&gt;
Release 2: &lt;br /&gt;
-Fixed an issue with raid icons appearing way too large.  &lt;br /&gt;
-The border will now color itself red for Elite mobs.&lt;br /&gt;
-Rewrote 90% of the code; It's cleaner and smaller, and removed dependency on the Ace libraries.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Note: To enable the Threat Coloring, go into the Interface menu, and change Display&gt;Display Aggro Warning to Always.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tidy Plates ... modifies the standard unit nameplates, making them a little bit cleaner.  &lt;br /&gt;
&lt;br /&gt;
It's gotten rave reviews:&lt;br /&gt;
&lt;br /&gt;
&quot;Decided to switch to Aloft from the seemingy much inferior tidyplates&quot;&lt;br /&gt;
-fluorine&lt;br /&gt;
&lt;br /&gt;
&quot;i used tidyplates for a day..&quot;&lt;br /&gt;
-magemage&lt;br /&gt;
&lt;br /&gt;
&quot;dude, tidyplates is g*y&quot;&lt;br /&gt;
-trogdor12302&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
Casting Bar: Integrated with Health bar&lt;br /&gt;
Threat Glow: Shows three levels of threat (Low, High, Aggro).&lt;br /&gt;
Raid Icons.  &lt;br /&gt;
&lt;br /&gt;
Threat Glow Explanation:&lt;br /&gt;
Greenish Yellow: Low threat, Not attacking you.&lt;br /&gt;
Yellow: High threat, but not yet attacking.&lt;br /&gt;
Red: Aggro, Attacking you.&lt;br /&gt;
&lt;br /&gt;
Also, the Threat Glow graphic will change, depending on the unit: Regular mobs have a simple glowing border around the nameplate, while Elite mobs get the 'glowing sword' graphic.  This should help in instances, quickly identifying the more dangerous elites.  (In the screen-shot, it mistakenly shows the 'glowing sword' graphic on normal mobs.. that's for display purposes only, to show off the art)&lt;br /&gt;
&lt;br /&gt;
Hope you find it useful! &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Another Note: For you curious users, there's a skin for Tidy Plates, which makes your nameplates look like hearts.  &lt;br /&gt;
&lt;br /&gt;
For the more adventurous, you can take a look at that file, and build your own.  The default skin is found under the &quot;TidyPlates\Skin&quot; folder.  For the remainder of this release, I'll be testing/finalizing this method of skinning.  Version 5 will introduce a GUI configuration.</description>
			<author>danltiger</author>
			<category domain="http://www.wowinterface.com">Unit Mods</category>
			<guid>http://www.wowinterface.com/downloads/info13674-4.5.html</guid>
			<pubDate>Sat, 04 Jul 2009 13:15:54 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[CraftNotes (v1.4)]]></title>
			<link>http://www.wowinterface.com/downloads/info8231-v1.4.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;v1.4&lt;br /&gt;
- added a note reminder&lt;br /&gt;
- edited tradeskill translations, should work with all included languages (LibBabbleInventory)&lt;br /&gt;
- new default value (warntime), maybe you've to set it if you used craftnotes before&lt;br /&gt;
v1.3.1&lt;br /&gt;
- added spanish translations by vaderio&lt;br /&gt;
v1.2&lt;br /&gt;
- added france translations by 1CCStan&lt;br /&gt;
v1.1&lt;br /&gt;
- added char notes counter&lt;br /&gt;
v1.0&lt;br /&gt;
- initial release&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Did you ever wrote down which reagents&lt;br /&gt;
do you need to build something?&lt;br /&gt;
&lt;br /&gt;
Thats history, CraftNotes will track all the needed things for an item.&lt;br /&gt;
Just hit the itemlink from a tradeskill an click on the craftnotes button, finished.&lt;br /&gt;
&lt;br /&gt;
Over the minimap icon, keybind or console commands /craftnotes /cn you&lt;br /&gt;
can get access to your notes.&lt;br /&gt;
&lt;br /&gt;
You can move the frame by holding alt plus click'n move the mouse. Position&lt;br /&gt;
will be saved, for reset try /cn reset&lt;br /&gt;
&lt;br /&gt;
toDo:&lt;br /&gt;
- add a announce button if you are ready to build</description>
			<author>omicron</author>
			<category domain="http://www.wowinterface.com">TradeSkill Mods</category>
			<guid>http://www.wowinterface.com/downloads/info8231-v1.4.html</guid>
			<pubDate>Sat, 04 Jul 2009 10:56:19 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[nUI: Config [GUI] (30100.7)]]></title>
			<link>http://www.wowinterface.com/downloads/info12088-30100.7.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;30100.7&lt;br /&gt;
* Fixed error: &quot;..\AddOns\nUI_Config_GUI\nUI_Config_GUI.lua line 1181:&lt;br /&gt;
attempt to concatenate local 'major' (a nil value)&quot;&lt;br /&gt;
&lt;br /&gt;
30100.6&lt;br /&gt;
! Reverted TOC to 3.1&lt;br /&gt;
* Fixed dimalpha bug (Thanks iljott)&lt;br /&gt;
* Removed some debug code&lt;br /&gt;
&lt;br /&gt;
30200.1&lt;br /&gt;
! TOC update for 3.2&lt;br /&gt;
! Updated for nUI 5.03.13 (Development)&lt;br /&gt;
* Added support for &quot;/nui bar mouseover&quot;&lt;br /&gt;
* Added support for &quot;/nui bar dimalpha {n}&quot;&lt;br /&gt;
* Added support for &quot;/nui bar dimming&quot;&lt;br /&gt;
* BETA -- Added support for fonts&lt;br /&gt;
! BETA -- Added library: LibSharedMedia-3.0&lt;br /&gt;
! BETA -- Added library: AceGUI-3.0-SharedMediaWidgets&lt;br /&gt;
* BETA -- Registered nUI fonts with LibSharedMedia-3.0&lt;br /&gt;
&lt;br /&gt;
30100.5&lt;br /&gt;
! Updated for nUI 5.03.10 (Development)&lt;br /&gt;
* Added support for &quot;/nui bar cooldown&quot;&lt;br /&gt;
* Added support for &quot;/nui bar duration&quot;&lt;br /&gt;
* Added support for &quot;/nui bar macro&quot;&lt;br /&gt;
* Added support for &quot;/nui bar stackcount&quot;&lt;br /&gt;
* Added support for &quot;/nui bar keybind&quot;&lt;br /&gt;
&lt;br /&gt;
30100.4&lt;br /&gt;
! Updated for nUI 5.03.07 (Development)&lt;br /&gt;
* Added support for &quot;/nui hud cdmin {n}&quot;&lt;br /&gt;
&lt;br /&gt;
30100.3&lt;br /&gt;
! Updated for nUI 5.03.04 (Development)&lt;br /&gt;
* Added support for &quot;/nui hud vofs {n}&quot;&lt;br /&gt;
* Added support for &quot;/nui calendar&quot;&lt;br /&gt;
&lt;br /&gt;
30100.2&lt;br /&gt;
* Added /raidsort&lt;br /&gt;
* Added /mountscale&lt;br /&gt;
* /feedback commands are now all grouped together&lt;br /&gt;
* Updated embedded libraries&lt;br /&gt;
&lt;br /&gt;
30100.1&lt;br /&gt;
* TOC update for 3.1&lt;br /&gt;
&lt;br /&gt;
30000.4&lt;br /&gt;
* Added support for &quot;/nui hud cooldown&quot;&lt;br /&gt;
* Added support for &quot;/nui hud cdalert&quot;&lt;br /&gt;
* Added support for &quot;/nui hud cdsound&quot;&lt;br /&gt;
* Added support for &quot;/nui maxauras {n}&quot;&lt;br /&gt;
* Added support for &quot;/mapcoords&quot;&lt;br /&gt;
&lt;br /&gt;
30000.3&lt;br /&gt;
* Added support for &quot;/nui autogroup&quot;&lt;br /&gt;
&lt;br /&gt;
30000.2&lt;br /&gt;
* Fixed the external libs issue (hopefully)&lt;br /&gt;
* Added a slash command: /nui gui&lt;br /&gt;
* Removed some unneeded external libraries&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;This is a graphical user interface for the nUI console configuration commands. &lt;br /&gt;
&lt;br /&gt;
Any feedback would be much appreciated.&lt;br /&gt;
&lt;br /&gt;
Updated for nUI 5.03.13 (Development)&lt;br /&gt;
There might be errors when using nUI: Config  with an earlier version of nUI.&lt;br /&gt;
&lt;br /&gt;
PTR Notes&lt;br /&gt;
----------&lt;br /&gt;
To use nUI: Config  on the current PTR, enable &quot;Load out of date addons&quot; on the Addons screen, or edit nUI_Config_GUI.TOC and replace &lt;br /&gt;
## Interface: 30100&lt;br /&gt;
with&lt;br /&gt;
## Interface: 30200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beta Notes&lt;br /&gt;
----------&lt;br /&gt;
* Support for LibSharedMedia has been added. This might not work and could be removed from nUI: Config , so don't get to attached to it. :)&lt;br /&gt;
* Any fonts registered with LibSharedMedia should be able to be applied to nUI.&lt;br /&gt;
* Please post any feedback or errors as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Known Issues&lt;br /&gt;
-------------&lt;br /&gt;
* Toggling management of the minimap causes taint.</description>
			<author>Kodewulf</author>
			<category domain="http://www.wowinterface.com">nUI: Enhancements</category>
			<guid>http://www.wowinterface.com/downloads/info12088-30100.7.html</guid>
			<pubDate>Sat, 04 Jul 2009 08:28:08 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[zBrokerMobMap (1.1b)]]></title>
			<link>http://www.wowinterface.com/downloads/info12054-1.1b.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;1.1b&lt;br /&gt;
- deleted an obsolete frame&lt;br /&gt;
- skipped creation of some unnecessary local variables&lt;br /&gt;
&lt;br /&gt;
1.1a&lt;br /&gt;
- folder structure fixed&lt;br /&gt;
&lt;br /&gt;
1.1&lt;br /&gt;
- right-click now opens the menu, shift-right-click clears the dots&lt;br /&gt;
- minimap should not be shown if you have this addon installed&lt;br /&gt;
- original MobMap's minimap icon is used&lt;br /&gt;
- libraries updated&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;A MobMap launcher for LDB. You can use it to launch MobMap, clear all dots created by MobMap, launch right-click menu, and toggle the display of the MobMap dots on the minimap.&lt;br /&gt;
This is the last update of this addon on WoWInterface. If I made another update it will be hosted on Curse.com under the name tBrokerMobMap.</description>
			<author>TAP3AH</author>
			<category domain="http://www.wowinterface.com">Data Broker</category>
			<guid>http://www.wowinterface.com/downloads/info12054-1.1b.html</guid>
			<pubDate>Sat, 04 Jul 2009 07:29:31 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Shadowed Unit Frames (r20090703)]]></title>
			<link>http://www.wowinterface.com/downloads/info13494-r20090703.html</link>
			<description>The main focus of SUF is having a simplistic configuration, while maintaining flexibility that the vast majority of users care about, this prevents unnecessary bloat that sacrifices performance. While you aren't going to be able to set that you want the health bar to be exactly 3.14 pixels outside of the health bar, you can change options that you actually care about such as bar height, ordering, frame height and so on. All configuration can be done on multiple units at the same time through the global configuration, meaning if you want to set the height of Player and Target frames to 50, but then you want to set the height of Target's Target and Target's Target of Target to 30 you can easily do that with changing only two options, instead of having to do it four times for each unit.&lt;br /&gt;
&lt;br /&gt;
For people who want to tweak every single setting, you can enable advanced configuration which will show extra settings for those who have to tweak every little thing they have to. However, you do not need to enable this by default, and most people should not need to enable them.&lt;br /&gt;
&lt;br /&gt;
Beta versions can be found on my github repo.&lt;br /&gt;
Slash commands: /shadoweduf (/suf shorthand)&lt;br /&gt;
&lt;br /&gt;
Includes the general features you expect in an unit frame, like health bars, the two new ones it has are anchoring and visibility:&lt;br /&gt;
&lt;br /&gt;
Modules&lt;br /&gt;
SUF includes basic module support, if you're interested in building a module see the documentation documentation on my github site for more information.&lt;br /&gt;
&lt;br /&gt;
Currently released modules are:&lt;br /&gt;
CC Timers (shows timers for CCs as a giant icon with the time left inside on the portraits) by Proditor.&lt;br /&gt;
Five second rule by Kemayo&lt;br /&gt;
Power bar colored by class by moniker&lt;br /&gt;
Arena frames by myself&lt;br /&gt;
Raid frame improvements (Aura indicators/vertical bars/cure indicators/etc) by myself&lt;br /&gt;
Smooth bar updates by Antiarc&lt;br /&gt;
Improved bars by myself&lt;br /&gt;
&lt;br /&gt;
Anchoring&lt;br /&gt;
For those who are driven crazy because their frames look to be half a pixel off center of your player frames, you can simply anchor the frame to the player frames and solve the hassle of aligning everything. For example, the target frames are anchored to the right of the player frame, and the ToT frames are anchored to the top of the player frames (In the screenshots).&lt;br /&gt;
&lt;br /&gt;
If you tried to drag player, all the other frames will follow it in the same anchoring. Each frame can still be manually positioned and put wherever you want, but this gives you a way of easily anchoring everything and keeping frames nice and aligned without having to use a ruler.&lt;br /&gt;
&lt;br /&gt;
Visibility&lt;br /&gt;
If when inside an arena you want to see your totot or party's target, but in a raid you don't want to see either of those then instead of having to manually change settings or swap profiles on zoning you can set SUF to do it automatically. Modules can be set to be disabled inside raid instances, but enabled inside a party instance, or a battleground.&lt;br /&gt;
&lt;br /&gt;
Other features&lt;br /&gt;
&lt;br /&gt;
 Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't.&lt;br /&gt;
 Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, so even if something isn't included by default odds are you can make the tags.&lt;br /&gt;
 Fader: Fades frames when out of combat and inactive (100% mana/no target)&lt;br /&gt;
 Rune/totem bars: Supports simple rune and totem bars inside the players unit frames.&lt;br /&gt;
 Highlighting: Can highlight frames off of mouseover, debuffs you can cure, aggro, target and focus.&lt;br /&gt;
 Range checking: Fades frames out that are out of range of you.&lt;br /&gt;
 Profiles: Profiles can be changed without having to do a UI reload, lets you quickly change settings based on where you are without the hassle of it either being buggy or having to reloadui each time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And pretty much the usual UF features, indicators for leader/raid targets/etc, cast bars, portraits, combat text.&lt;br /&gt;
&lt;br /&gt;
https://www.paypal.com/en_US/i/btn/btn_donateCC_LG.gif</description>
			<author>Shadowed</author>
			<category domain="http://www.wowinterface.com">Unit Mods</category>
			<guid>http://www.wowinterface.com/downloads/info13494-r20090703.html</guid>
			<pubDate>Sat, 04 Jul 2009 05:07:14 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[TourGuide - FlawsGuides (2009-07-03 20:30)]]></title>
			<link>http://www.wowinterface.com/downloads/info13987-2009-07-03 20:30.html</link>
			<description>DESCRIPTION:  &lt;br /&gt;
&lt;br /&gt;
This addon is a plugin to the TourGuide module.  It provides a still-growing set of guidebooks relating to Daily Quests in the Northrend area.   &lt;br /&gt;
&lt;br /&gt;
There are 'Part' guides, written to serve a single purpose.  For example, all quests relating to the Argent Crusade reputation.&lt;br /&gt;
&lt;br /&gt;
Then there are 'Loop' guides, which combine pieces of the 'Part' guides to provide for a full day's worth of questing.   Also, these 'Loop' guides might be catered to serve a specific goal.  For instance, there is a Loop whose aim is obtaining maximum reputation with various factions, while another Loop simply aims for maximum gold. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STATUS: &lt;br /&gt;
&lt;br /&gt;
As of 2009-07-03, the majority of guides written so far have been for Alliance and Neutral factions only.  Only a few Horde-side guides have been implemented. &lt;br /&gt;
&lt;br /&gt;
Only one Loop has been implemented so far, and that is one I ran every day for quite a while pre-3.1.   I would love to hear people's suggestions&lt;br /&gt;
for daily quest Loops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FEEDBACK: &lt;br /&gt;
&lt;br /&gt;
Please direct all feedback to wowflawlessa@yahoo.com&lt;br /&gt;
You may also find me in-game as 'Flawlessa' on Shu'Halo-US&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THANKS:  &lt;br /&gt;
&lt;br /&gt;
A big thank-you to Tekkub for creating the TourGuide framework,&lt;br /&gt;
and making the data format open for others to use and roll their&lt;br /&gt;
own guides from.</description>
			<author>Flawlessa</author>
			<category domain="http://www.wowinterface.com">Quest/Leveling/Reputation Mods</category>
			<guid>http://www.wowinterface.com/downloads/info13987-2009-07-03 20:30.html</guid>
			<pubDate>Sat, 04 Jul 2009 03:58:23 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[BTex: Carbon Fiber (1.0)]]></title>
			<link>http://www.wowinterface.com/downloads/info13986-1.0.html</link>
			<description>A simple carbon-fiber like skin for BTex, which can be found here&lt;br /&gt;
&lt;br /&gt;
Installation:&lt;br /&gt;
Place the 4 images (Carbon-1.tga, etc) into your 'World of Warcraft/Interface/Addons/BTex/Skins' folder.&lt;br /&gt;
&lt;br /&gt;
*For ease of scaling I made these images square, just set the width and height the same.</description>
			<author>ZekeTheSquirrel</author>
			<category domain="http://www.wowinterface.com">Plug-Ins &amp; Patches</category>
			<guid>http://www.wowinterface.com/downloads/info13986-1.0.html</guid>
			<pubDate>Sat, 04 Jul 2009 02:18:01 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Critline (2.1.0)]]></title>
			<link>http://www.wowinterface.com/downloads/info12476-2.1.0.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;2.1.0&lt;br /&gt;
- Spells with a direct and a periodic effect will now be stored separately.&lt;br /&gt;
- As a result of the above, database structure has changed slightly.&lt;br /&gt;
- Spells that has no crit record will now only display its normal record in the summary.&lt;br /&gt;
- Periodic spells will have DoT/HoT appended to its name in the summary tooltip only if the non periodic effect is visible, as well.&lt;br /&gt;
- Now using combat log unit flags for new possibilities!&lt;br /&gt;
- Record PvP no longer needs to be enabled to track healing done to players.&lt;br /&gt;
- Removed &quot;Ignore self damage&quot; option. Damage done to any friendly unit is no longer tracked.&lt;br /&gt;
- Healing done to hostile units is no longer tracked.&lt;br /&gt;
- Healing now ignores the level filter.&lt;br /&gt;
- DAMAGE_SHIELD type effects (Thorns, Retribution Aura etc) are no longer tracked.&lt;br /&gt;
- Hopefully fixed custom tooltip formatting.&lt;br /&gt;
- Added Fury of the Storm, Speed of Invention, Fortitude of Frost and Resilience of Nature from the Yogg-Saron encounter to aura filter.&lt;br /&gt;
- Added Shadow Crash (General Vezax) to aura filter. (untested)&lt;br /&gt;
- Added options to ignore integrated mob and aura filters respectively. (off by default)&lt;br /&gt;
- Record sorting dropdown menu should no longer be empty on login.&lt;br /&gt;
- Added Metanoia (Valkyrion Aspirant) to aura filter.&lt;br /&gt;
- Improved pet tracking. Should now only register your class pets.&lt;br /&gt;
- Merged the invert options for each tree into one.&lt;br /&gt;
- Lots of small performance and memory improvements.&lt;br /&gt;
&lt;br /&gt;
2.0.2&lt;br /&gt;
- Added Potent Pheromones (Freya) to aura filter.&lt;br /&gt;
- Added Unstable Sun Beam (Elder Brightleaf) to aura filter.&lt;br /&gt;
- Added Death Knight Understudy to mob filter.&lt;br /&gt;
- Added Storm Power (Hodir) to aura filter.&lt;br /&gt;
&lt;br /&gt;
2.0.1&lt;br /&gt;
- Fixed combat log event handler. Records should now be recorded again.&lt;br /&gt;
- Fixed slash command.&lt;br /&gt;
&lt;br /&gt;
2.0.0&lt;br /&gt;
* Renamed simply Critline with new version numbering. (hopefully for the last time!)&lt;br /&gt;
- Mobs can now be added by name, in addition to by target. (case insensitive)&lt;br /&gt;
- Added Heart of the Deconstructor to mob filter.&lt;br /&gt;
- Added Rune of Power (Assembly of Iron) to aura filter.&lt;br /&gt;
- Actually register UNIT_ENTERED/EXITED_VEHICLE events...&lt;br /&gt;
&lt;br /&gt;
r16&lt;br /&gt;
- All XML code rewritten in Lua. End user shouldn't notice any significant difference due to this.&lt;br /&gt;
- Changed database formats for better readability. Records and filters are kept, but other settings are reset.&lt;br /&gt;
- Tooltip format for detailed summary can now be customised to your liking. See advanced options for details.&lt;br /&gt;
- Main GUI is now draggable by right mouse button at the text area. Left clicking the icon will open options, right click hides the button.&lt;br /&gt;
- Added sorting option for summary tooltip. (alphabetically/crit/normal)&lt;br /&gt;
- Changed default detailed tooltip format.&lt;br /&gt;
- Added Might of Mograine (death knight story line) to aura filter.&lt;br /&gt;
- Switched to AceLocale for localization.&lt;br /&gt;
- Various cosmetic changes.&lt;br /&gt;
&lt;br /&gt;
r15&lt;br /&gt;
- Fixed an error caused by an unintentionally added database entry. Broken databases will be repaired.&lt;br /&gt;
- Removed some deprecated database entries that will never be used. (date and count)&lt;br /&gt;
&lt;br /&gt;
r14&lt;br /&gt;
- Records in the tooltip is now sorted by crit amount &gt; normal amount &gt; spell name.&lt;br /&gt;
- Added an option to use scrolling combat text instead of the default splash frame. Currently supports Mik SBT and SCT in addition to Blizzard's.&lt;br /&gt;
- 'Move splash frame' is now a regular button rather than a check button.&lt;br /&gt;
- Now using another (hopefully correct) spell ID for Burning Adrenaline.&lt;br /&gt;
&lt;br /&gt;
r13&lt;br /&gt;
- Toggling standalone display via the minimap button is now permanent.&lt;br /&gt;
- Dragging the minimap button should now function properly.&lt;br /&gt;
- Added a single letter indicator for the Broker feeds.&lt;br /&gt;
&lt;br /&gt;
r12&lt;br /&gt;
- Added option to ignore self inflicted damage. (off by default)&lt;br /&gt;
- Fixed critical strike text error that occured on certain locales.&lt;br /&gt;
- Added Blessing of the Crusade (Icecrown quest) to aura filter.&lt;br /&gt;
&lt;br /&gt;
r11&lt;br /&gt;
- Fixed 'Move splash frame' option.&lt;br /&gt;
- Added Iron's Bane (Storm Peaks quest) to aura filter.&lt;br /&gt;
&lt;br /&gt;
r10&lt;br /&gt;
- Implemented LibDataBroker feed, which replaces Titan and FuBar plugins. FuBar users needs install Broker2FuBar&lt;br /&gt;
- Fixed standalone display scaling not being saved between sessions.&lt;br /&gt;
- Fixed the &quot;Play sound&quot; option.&lt;br /&gt;
- Attacks when in a vehicle should no longer be recorded in the pet section.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;&lt;br /&gt;
Originally created by Sordit, this is a complete rewrite by Uggh (Titan Critline) and Feyde, now maintained by me.&lt;br /&gt;
&lt;br /&gt;
Critline is an addon that will remember your highest hits and crits (including heals and pet attacks), and display them in a fairly simple tooltip.&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
- Keeps a database of the highest hits and crits for each individual spell and displays them in a simple (or, if you prefer, advanced) summary tooltip.&lt;br /&gt;
- Splash message upon new records. (configurable)&lt;br /&gt;
- Filter out mobs and spells that will not be recorded. (useful for mobs that are vulnerable to some sort of damage)&lt;br /&gt;
- Builtin filter for special mobs and auras that causes abnormally high hits. (can be bypassed) See CritlineFilters.lua for details.&lt;br /&gt;
- Announce your records.&lt;br /&gt;
- LibDataBroker feed for displaying on Titan Panel, FuBar and more. (FuBar requires Broker2FuBar)&lt;br /&gt;</description>
			<author>Lombra</author>
			<category domain="http://www.wowinterface.com">Miscellaneous</category>
			<guid>http://www.wowinterface.com/downloads/info12476-2.1.0.html</guid>
			<pubDate>Sat, 04 Jul 2009 01:30:18 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[QuestHelper (1.0.29)]]></title>
			<link>http://www.wowinterface.com/downloads/info9896-1.0.29.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;== Version 1.0.29 7/3/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Take 2 with the new rare issue bug&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.28 7/2/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Rare issue ain't fixed yet! Added more debugging info, please report any crashes you get with this version.&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.27 7/2/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Hopefully rather rare issue with quest objectives and, man, I'm not even sure. Groups? Maybe? It's more solid now, at least. Fingers crossed!&lt;br /&gt;
* Preliminary 3.2 support&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.26 6/30/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Hopefully fix the issues with uncached quest objectives&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.25 6/30/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Defer to Blizzard tooltip hints when available, resort to the database entries when tooltip hints are unavailable&lt;br /&gt;
* Fix some bugs related to the minimap right-click menu&lt;br /&gt;
* If the user is dead or flying, do routing from the user's corpse or flightpath destination, since that's where they're probably going to be next anyway&lt;br /&gt;
* Re-enable quest-sharing-related settings menu options&lt;br /&gt;
* New filter: &quot;/qh filter wintergrasp&quot;. This filter will automatically filter out Wintergrasp PvP objectives unless you are actually in Wintergrasp. (Though, if you're walking around Wintergrasp staring at your Questhelper arrow, you're doing it wrong anyway.)&lt;br /&gt;
* Improve the behavior of the new CPU code again&lt;br /&gt;
* Cull some old dead code left over from the 0.x line&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.24 6/25/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Add a new filter, &quot;/qh filter group&quot;. Group allows you to dump group quests and instances regardless of level. The group cutoff can be changed with &quot;/qh group 3&quot;, for example, to allow 3-person group quests but no more. It automatically disables when the player is in a group or raid, and defaults to 2-person groups at most.&lt;br /&gt;
* Tweak the new CPU code to reduce CPU usage after being alt-tabbed&lt;br /&gt;
* Update translations&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.23 6/23/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Possibly fix that old routing paradox error. Why did it take me this long to come up with that fix? It is a very, very simple fix. Sigh.&lt;br /&gt;
* Rework QH's CPU usage significantly.&lt;br /&gt;
&lt;br /&gt;
Old QH would use a certain amount of CPU time per frame (about 2 milliseconds by default). This meant that on high-FPS systems it could use 20% or more of the system CPU (reducing framerate heavily), and on low-FPS systems it could drop to 1% of the system CPU. Bad all around.&lt;br /&gt;
&lt;br /&gt;
New QH tries to use a roughly constant amount of CPU time (by default, it's 7.5%.) This should result in roughly the same CPU usage on systems that get 40FPS, with increased CPU usage with lower FPS and decreased CPU usage with higher FPS.&lt;br /&gt;
&lt;br /&gt;
On top of that, New QH tries to smooth out your framerate a little. If it notices that the last frame took a very very long time to render, it'll actually halt calculations for that frame, increasing your CPU. Conversely, if the last frame was extremely fast, it'll do more calculations since you probably won't notice. It's possible that WoW with QH installed will actually feel smoother than with it not installed - &quot;/qh perf 500%&quot; not only uses more CPU on my system than it used to, but it feels like only a slightly increased drain on resources.&lt;br /&gt;
&lt;br /&gt;
It turns out that, in many situations, the &quot;use more CPU during higher framerate times&quot; code will account for the majority of QH's CPU usage. That's pretty neat.&lt;br /&gt;
&lt;br /&gt;
As a side note, I reset everyone's &quot;/qh perf&quot; setting. The old numbers have basically no relevance to the new system.&lt;br /&gt;
&lt;br /&gt;
Lemme know what it feels like.&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.22 6/22/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Added right-clicking objectives on the minimap&lt;br /&gt;
* Remove the annoying &quot;Too Many Stored Objectives&quot; error&lt;br /&gt;
&lt;br /&gt;
- INCREDIBLY EXPERIMENTAL FEATURE -&lt;br /&gt;
&lt;br /&gt;
Enjoying the Fire Festival? Want some way to easily path between all the bonfires? Now you have one! Type &quot;/qh bonfires&quot; and Questhelper will add an objective for each bonfire in the game! It's just that simple, right?&lt;br /&gt;
&lt;br /&gt;
No, it's not that simple.&lt;br /&gt;
&lt;br /&gt;
The bonfires are a thing I hacked in in about an hour. As such, it is a highly unpolished feature. On top of that, it exposes some scaling issues with the Questhelper core (issues that I knew existed, but haven't really been important until now.) On top of *that*, I put basically no effort into making the interface good.&lt;br /&gt;
&lt;br /&gt;
So:&lt;br /&gt;
&lt;br /&gt;
* Questhelper may take several minutes to display the bonfires in your route. Along with that, it may update the player location very infrequently.&lt;br /&gt;
* Questhelper's initial route will be quite crummy. It may take several minutes for it to become good.&lt;br /&gt;
* Questhelper will use significantly more RAM.&lt;br /&gt;
* Questhelper will not detect which bonfires you've already completed, nor automatically remove the bonfire objectives after you complete them. You'll have to do that manually, with &quot;ignore&quot;.&lt;br /&gt;
* Performance issues will probably remain until you log off.&lt;br /&gt;
* There may be other issues. This is a *highly experimental feature* and I provide no support for it - it's sort of a sneak peak into what's coming.&lt;br /&gt;
&lt;br /&gt;
Enjoy the Fire Festival!&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.21 6/15/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Tired of Cartographer being broken, hideous ghastly hackjob to make it stop causing problems in instances. With luck, it won't make Cartographer explode badly. With further luck, if it does, nobody will blame it on me.&lt;br /&gt;
* Database update&lt;br /&gt;
* Next week's update will be similarly small, with luck the one after that will include, you know, useful things&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.20 6/10/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fix compatibility issue with UnicodeFont&lt;br /&gt;
* Database update&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.19 6/4/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Move event handling around quite a lot to make it possible to debug stutters and performance issues a little better&lt;br /&gt;
* Added &lt;tt&gt;/qh metric&lt;/tt&gt; to toggle between metres and yards, thanks to smariot&lt;br /&gt;
* Various small bugfixes in the quest sharing code&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.18-beta 5/22/2009 ==&lt;br /&gt;
&lt;br /&gt;
BACK TO BETA&lt;br /&gt;
&lt;br /&gt;
So, why's it beta? Because I've got an experimental implementation of group quest sharing working. See, normally, when I do big nasty things, I go and test it for a few hours on my own. I bet you can figure out the problem with testing &quot;group quest sharing&quot; on my own!&lt;br /&gt;
&lt;br /&gt;
So I'm posting it here. Want group quest sharing? Try it out, you've got the weekend. Barring bugs, it'll be released as a non-beta on Monday. And if it then turns out to be buggy I shall be very cross indeed.&lt;br /&gt;
&lt;br /&gt;
That's the only change of note in this version.&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.17 5/21/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fix the issue with QH crashing inside Ulduar and Naxxramas (and, in the process, fix some truly stupid decisions I made with the pathfinding. seriously, what was I thinking. can someone invent a time machine so I can go back and kick myself in the shins?)&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.16 5/18/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fix for a series of possibly-related problems - table-too-large errors, ridiculous loading times, and excessive memory use&lt;br /&gt;
* Hopefully fix issue with quest items vanishing from the tracker&lt;br /&gt;
* Undo the possible optimization in 1.0.14 since I decided it was a bad idea&lt;br /&gt;
* Update translations&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.15 5/14/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fix a very silly mistake causing QH to crash on login if the user decompressed over the old version (this does nothing useful if 1.0.14 works for you, but if it doesn't, try this out)&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.14 5/14/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Take a shot at a fix for routing in non-enUS locales&lt;br /&gt;
* Make the arrow and textsize configuration stick through restarts&lt;br /&gt;
* Reimplement the tracker color and level options&lt;br /&gt;
* Optimize routing a little bit&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.13 5/11/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Lucky number 13 is the official release.&lt;br /&gt;
* kmcguire pointed out that a bit of QH was using far more memory than I'd thought, and gave a suggestion for how to improve it. It's now a lot more efficient. Memory usage reduced by ~5mb.&lt;br /&gt;
* Handle one or two this-should-probably-never-happen errors more cleanly&lt;br /&gt;
* Possibly remove some jerkiness issues people were having&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.12-rc 5/6/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the too-many-tables error in several different ways&lt;br /&gt;
* Let's call this a release candidate, I either need to do that or push a new version of 0.x and I really don't want to push 0.x (yep that's right, &quot;release candidate&quot; status is based solely on how lazy Zorba is)&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.11-beta 5/6/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fix the obj-null-arrow error that's been plauging a lot of people&lt;br /&gt;
* Better-instrument the too-many-tables error. If you've been running into this error, please make it happen again and report it&lt;br /&gt;
* Increase performance a bit when using flying mounts&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.10-beta 5/5/2009 ==&lt;br /&gt;
&lt;br /&gt;
* &quot;Done&quot; filter was mislabeled as &quot;zone&quot; filter in /qh hidden&lt;br /&gt;
* Fixed dumb mistake in the code to clear out ancient collected data&lt;br /&gt;
* Add hooks to allow QH to be reset to point at a custom minimap object, thanks to Antiarc&lt;br /&gt;
* Maybe fix that recurring crash in the arrow&lt;br /&gt;
* Make it slightly more emphatic about rescanning filters when they're likely to change&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.9-beta 4/30/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Instrument some errors that people are running into - I haven't fixed them, but this should give me more information on how to fix them properly.&lt;br /&gt;
* Fix a bug causing the routing code to essentially stop routing new things when a large number of flightpoints are discovered&lt;br /&gt;
* Allow the tracker to grow up again&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.8-beta 4/29/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Change how the too-many-objectives-for-this-quest error shows up - hopefully I'll get reports without it breaking people's QH now&lt;br /&gt;
* Remove a lot of old 0.x saved variables&lt;br /&gt;
* Better support for mods that embed the quest level into the quest name&lt;br /&gt;
* Highlight quest-turn-in spots gold&lt;br /&gt;
* Many tweaks to handle WoW tooltips properly&lt;br /&gt;
* Update the route in realtime as you gain/lose objectives, instead of throwing all the work away and starting semi-fresh&lt;br /&gt;
* Store new flightmasters properly&lt;br /&gt;
* Fix a minor issue with tracker spacing on quests that have special items&lt;br /&gt;
* Add loading progress percentage&lt;br /&gt;
* Fix issue with arrow and minimap dodad not unhiding properly&lt;br /&gt;
* Add settings menu and button&lt;br /&gt;
&lt;br /&gt;
== Version 0.106 4/27/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Provide scaling for the arrow and the arrow text&lt;br /&gt;
* Re-insert the map button in a less conflicty place, hopefully&lt;br /&gt;
* Add a feature to generate error reports on-demand - &quot;/qh error full&quot; to get a version and addon dump, which may be useful for debugging issues.&lt;br /&gt;
* Provide the rotating-arrow-pointing-down thingy, now people are going to leave comments complaining about the existence of it instead of the nonexistence of it, I CAN SEE THE FUTURE AND IT'S FULL OF EMO&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.7-alpha 4/22/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Not quite sure where to start here.&lt;br /&gt;
* Full rewrite of the routing core, pathing core, filters, quest director, data collector, data compilation, and database systems. Probably more. Consider this essentially an entire new UI mod, that merely happens to behave identically to QH 0.x.&lt;br /&gt;
&lt;br /&gt;
== Version 0.105 4/22/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fix a bug in the Cart-arrow-autodisable, hopefully before too many people have looked at two arrows and said &quot;oh hey I think I'll turn this one off&quot; and picked mine (sigh.)&lt;br /&gt;
* Get rid of an old useless error, because, why not&lt;br /&gt;
&lt;br /&gt;
== Version 0.104 4/22/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Questhelper now includes a built-in arrow. &quot;/qh arrow&quot; to disable or enable, &quot;/qh arrow reset&quot; to reset its position. I've turned the Cartographer and Tomtom arrows off by default, but you can turn them back on with the old /qh cartwp and /qh tomtom commands.&lt;br /&gt;
* Possibly fix a small issue with the &quot;special item&quot; code&lt;br /&gt;
* Disable the map button. This is temporary - it's just kind of broken right now and conflicts with the default Blizzard UI. I'll come up with a solution.&lt;br /&gt;
&lt;br /&gt;
== Version 0.103 4/16/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fix up the errors more permanently with a fundamentally better system&lt;br /&gt;
* Give up on trying to be clever, brute-force the quest item thing&lt;br /&gt;
&lt;br /&gt;
== Version 0.102 4/15/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Take 2 on suppressing that donglestub error&lt;br /&gt;
* Fix the textviewer for /qh changes and /qh help and the like&lt;br /&gt;
* Improve the behavior of the quest-special-item display so it actually, you know, displays the right item&lt;br /&gt;
&lt;br /&gt;
== Version 0.101 4/14/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue causing the tracker to show up in the middle of the screen by default&lt;br /&gt;
* Suppressed an error caused by QH's overzealous error detection&lt;br /&gt;
* Of course there would be last-minute bugs, what else were you expecting&lt;br /&gt;
&lt;br /&gt;
== Version 0.100 4/14/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Bump TOC so it works in 3.1 without having to check the &quot;out of date addons&quot; box&lt;br /&gt;
* Awaiting the inevitable complaints that 0.100 doesn't come after 0.99&lt;br /&gt;
&lt;br /&gt;
== Version 0.99 4/13/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Add preliminary support for 3.1 dungeon maps&lt;br /&gt;
* Replace the minimap arrow for 3.1 compatibility (let me know if it breaks, it's written completely differently now although it should behave identically)&lt;br /&gt;
* Update translations&lt;br /&gt;
&lt;br /&gt;
== Version 0.98 4/7/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Try another fix for the collect_quest.lua crash&lt;br /&gt;
* Make it a little more careful about stripping yellow text out of tooltips&lt;br /&gt;
&lt;br /&gt;
Quick explanation of what's going on: The reason we're running into some new bugs right now is in preparation for 3.1. 3.1 involves a little extra code to deal properly with its built-in tooltips, and while the tooltips don't exist yet, I do have some of the code already rigged up to watch for them. Obviously there's a few bugs in that code, but I'd rather have the bugs showing up now - when you can downgrade to a previous version without issue - than later, when you can't.&lt;br /&gt;
&lt;br /&gt;
Fingers crossed that this polishes everything off.&lt;br /&gt;
&lt;br /&gt;
== Version 0.97 4/5/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fix a bug with uncached quests on logon and with quests that have multiple identical objectives&lt;br /&gt;
&lt;br /&gt;
== Version 0.96 4/2/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Support for special quest items in 3.1&lt;br /&gt;
* Support for reading from and suppressing Blizzard's 3.1 &quot;questhelper clone&quot; tooltips&lt;br /&gt;
&lt;br /&gt;
First: I want to thank everyone who has donated. I've been getting a lot of donations from people saying that they sympathize, saying that Blizzard's actions suck, I've even gotten a few that explicitly said &quot;don't consider this a requirement to keep working on Questhelper, consider this a thanks for all the work you've put in already.&quot;&lt;br /&gt;
&lt;br /&gt;
You guys rock. While I don't respond to every message, I do read every one. Thank you.&lt;br /&gt;
&lt;br /&gt;
Second: I'm still plugging away at 1.0. I'm hoping to get a beta release out before WoW 3.1 is released. There will be a few missing features, but I plan to eventually re-implement everything besides possibly &quot;/qh find&quot;, which would either take a lot of memory or be painfully slow. (I guess I could choose the latter, if people want it a lot.)&lt;br /&gt;
&lt;br /&gt;
Third: Does anyone know a reasonably-skilled artist who'd be interested in breaking into games? I'm looking for someone to do non-tilebased 2d art. Don't know if I can pay or not, but I do plan to release stuff frequently, and at least it'd get your name out there. Email me or leave a comment if you're interested.&lt;br /&gt;
&lt;br /&gt;
Yeah that's right, if I can't make a living off this I can at least use it as a blurb space for my other projects :D&lt;br /&gt;
&lt;br /&gt;
== Version 0.95 3/20/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Disable donation request.&lt;br /&gt;
&lt;br /&gt;
Bad news, everyone. Questhelper's dead.&lt;br /&gt;
&lt;br /&gt;
Blizzard just posted their new UI Add-On Development Policy at http://www.worldofwarcraft.com/policy/ui.html. The important part is that I'm no longer allowed to ask for donations in-client. I know how much I got before I added the in-client reminder - it doesn't pay a significant fraction of the bills. And, as much as I like you guys, good intentions don't pay for my apartment.&lt;br /&gt;
&lt;br /&gt;
So that's it. I'm going to be finishing up and releasing v1.0, and I'll keep posting incremental database improvements every month or two. I do plan to keep QH functional, at least through the end of Wrath, and probably further. I've got one or two features in mind that I want to do for my own sake - a few achievements, mostly - but besides that (and the v1.0 release) that's pretty much all there's going to be.&lt;br /&gt;
&lt;br /&gt;
I would like to say: thanks to everyone who donated in the past. I enjoyed working on this quite a bit, and I always enjoyed seeing another donation come in - not just because of the money, but because it meant that people wanted to use QH and wanted to keep it going.&lt;br /&gt;
&lt;br /&gt;
Let Blizzard know if you don't like it, and if I can get an exception, I'll start everything right back up again :)&lt;br /&gt;
&lt;br /&gt;
== Version 0.94 3/17/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Update database.&lt;br /&gt;
&lt;br /&gt;
HEY ZORBA WHERE'S 1.0 YOU SAID IT WOULD BE OUT BY NOW YOU SUCK AND I HATE YOU&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm sorry. I've been painfully busy. You have no idea how busy I've been. That said: 1.0.0 pre-pre-pre-alpha is sent out to a few good friends of mine to test. I'm hoping to get a pre-pre-alpha out for testing by the end of the week. There's a bunch of problems left, but most of them are reasonably easy to fix, just timeconsuming. Unfortunately, next week is pretty much 100% taken (thanks to GDC, look it up on Google if you're curious) so I'm not going to have a lot of time this month to polish it off.&lt;br /&gt;
&lt;br /&gt;
It's close. It's *really* close. I promise it's really close. I'm not just slacking here.&lt;br /&gt;
&lt;br /&gt;
But it'll be a little longer.&lt;br /&gt;
&lt;br /&gt;
== Version 0.93 3/3/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fix the minimap issue for real. Argh.&lt;br /&gt;
&lt;br /&gt;
== Version 0.92 3/2/2009 ==&lt;br /&gt;
&lt;br /&gt;
* There was never a bug with rotating-minimaps causing the routing arrow to point at the wrong place. This release is merely being done for fun. Hey look! Wasn't that fun!&lt;br /&gt;
&lt;br /&gt;
== Version 0.91 3/1/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Full compatability with WoW 3.1 on the PTR. Let me know if it breaks again, I may not notice.&lt;br /&gt;
* Fix a small bug that caused hardreset to stop working&lt;br /&gt;
* Remove some error spam that was occuring with tooltips when QH didn't actually load properly&lt;br /&gt;
&lt;br /&gt;
== Version 0.90 2/25/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Strip out more private server/test server/competition server data&lt;br /&gt;
* Make /qh treset actually show the tracker, instead of its current behavior, which is to cheerfully move the tracker to a good location and then not show it&lt;br /&gt;
&lt;br /&gt;
Currently badly broken on WoW 3.1. I'll work on it for 0.91, I quite doubt they're going to be releasing WoW 3.1 this Tuesday. No worries, it'll be in fine shape by the time 3.1 is released.&lt;br /&gt;
&lt;br /&gt;
== Version 0.89 2/18/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed horrifying bug in object collection that resulted in a huge amount of missing data. Sigh. Please submit your files after you've quested a bit with this version, I can really use them. (/qh submit)&lt;br /&gt;
* Fixed mistake in the design for data compression that makes it a little tricky to update version numbers&lt;br /&gt;
* While I was at it, fixed up some issues with object collection causing it to collect things that weren't actually objects&lt;br /&gt;
* Took a shot at cleaning up the saved objects&lt;br /&gt;
&lt;br /&gt;
== Version 0.88 2/18/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Compress old collected data. Should reduce memory requirements substantially, after a period of time in which it uses far more memory than it used to. May also improve load speed.&lt;br /&gt;
    * Quick bit of documentation here, embedded in the changelist file like all good documentation:&lt;br /&gt;
    * &quot;/qh top&quot; will tell you what it has left to do - it'll say (4 uncompressed IDs) at the end of the last line. If it doesn't say that, it doesn't have anything left to compress.&lt;br /&gt;
    * &quot;/qh top perf&quot; will tell you if it's currently compressing - if it has uncompressed IDs, and it's spent any time in the &quot;compress&quot; function, then it's currently busy compressing.&lt;br /&gt;
    * In general you shouldn't care, though memory use will spike a bit while it's compressing.&lt;br /&gt;
* Add some extra data I need to actually cull old data in the future, which should reduce memory usage further (once I implement it)&lt;br /&gt;
* Trying to track down and fix the collect_spec.lua issue. Do you use a PowerPC Mac? Get in touch with me! I want you to help me debug this!&lt;br /&gt;
* Maybe fix the tracker.lua compare-nil-with-number issue&lt;br /&gt;
* Standard db/translation update&lt;br /&gt;
&lt;br /&gt;
== Version 0.87 2/11/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Update translations&lt;br /&gt;
* Update database&lt;br /&gt;
* Fix a bug in the merchant data recorder&lt;br /&gt;
&lt;br /&gt;
I've heard reports of a new bug in 3.0.9. I can't duplicate it, and nobody's given me &quot;/qh error&quot; reports yet. Get those bug reports in if you're having trouble.&lt;br /&gt;
&lt;br /&gt;
== Version 0.86 2/2/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed a glitch in error recording that may have been causing excess CPU and RAM usage&lt;br /&gt;
* Cleared out old error data to save people's RAM&lt;br /&gt;
* Possibly fix the old tracker.lua assert error. Possibly make it worse! IT IS AN ADVENTURE TO ALL&lt;br /&gt;
* Rig it to be a little more durable versus InventoryOnPar&lt;br /&gt;
* More private server data removed :(&lt;br /&gt;
* Nag people to update significantly more rarely&lt;br /&gt;
&lt;br /&gt;
== Version 0.85 1/24/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed a large pile of small bugs.&lt;br /&gt;
&lt;br /&gt;
At this point I'm mostly just maintaining this version while I do work on another branch. You won't see any new features for a while, but rest assured there's a lot being worked on. I do finally have my error collection code working properly, so I'm going to be patching up the most common bugs to make QH rock-solid.&lt;br /&gt;
&lt;br /&gt;
== Version 0.84 1/16/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Add the concept of &quot;default parameters&quot; to preferences so I don't have to unilaterally screw with people's preferences again. This change may also screw with people's preferences. Go find that picture of Picard covering his face in frustration, that's the expression I'm making right now.&lt;br /&gt;
* Possibly fix that ancient nilposition error&lt;br /&gt;
* A few cleanups and improvements to the data collection code&lt;br /&gt;
* Maybe fix that reported lag issue with the third phase of Malygos. Maybe not. I don't have access to a raiding group, so I honestly can't tell you if it's fixed. I sort of wildly guessed at the problem, and then wildly guessed at a fix, so . . . yeah! Let me know!&lt;br /&gt;
&lt;br /&gt;
== Version 0.83 1/13/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Filter out the &quot;hidden quests&quot; warning if you have the zone, done, or watched filters on. Still getting false positives on it? Tell me! I want to know what it is doing wrong. I'm trying to rig it so it Just Plain Works in 99% of cases, and then I'll add an option to disable it in the remaining 1%. If I add the option now, everyone will just be annoyed and use the option and I won't get the information I need. Tell me what you're doing to cause it to show up unnecessarily!&lt;br /&gt;
* Little extra debug code to try solving a problem&lt;br /&gt;
* DB update, of course.&lt;br /&gt;
* Lots of stuff going on behind the scenes! Trust me. It's there. I am *weaving code into bolts of awesome*&lt;br /&gt;
&lt;br /&gt;
== Version 0.82 1/8/2009 ==&lt;br /&gt;
&lt;br /&gt;
* More debug output for the &quot;improperly installed&quot; error so I can figure out WTF is going on&lt;br /&gt;
* Bump the default level filter for quests up to +3, and bump people's preferences to +3 if they're at the current default of +2 (if you really wanted +2, sorry, change it back after the first load, it'll only do it once)&lt;br /&gt;
* (unless there's a bug I guess, fingers crossed)&lt;br /&gt;
* Add a notification that there may be filtered quests if the tracker isn't full and there's quests filtered. I think it will work, it's a bit hacky. Will it annoy people? Who knows! Let me know if you find it helpful/annoying/attractive/corn-laden/whatever.&lt;br /&gt;
&lt;br /&gt;
== Version 0.81 1/7/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Rip out more private server data (ffs stop submitting that)&lt;br /&gt;
* Add merchant tracking code&lt;br /&gt;
* Try to fix the excessive-diffs issue again (I think I got it this time)&lt;br /&gt;
* Small bugfixes&lt;br /&gt;
* Standard database updates&lt;br /&gt;
&lt;br /&gt;
== Version 0.80 1/3/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Database update&lt;br /&gt;
* Translation update&lt;br /&gt;
* Move translations into their own directory&lt;br /&gt;
* Get rid of yet more private server data (stop submitting that)&lt;br /&gt;
* Possible fix of the excessive-diffs error&lt;br /&gt;
* Remove some accidentally-left-in debug output&lt;br /&gt;
&lt;br /&gt;
== Version 0.79 12/28/2008 ==&lt;br /&gt;
&lt;br /&gt;
* You can stop reading here, nothing below this line will be of any interest to anyone. Seriously. This is one of the longest and most boring set of changes I've ever done.&lt;br /&gt;
* Updated many translations&lt;br /&gt;
* Gathering a lot more data about quests&lt;br /&gt;
* Fix a potential minor bug involving not updating the player's level for an unfortunate amount of time&lt;br /&gt;
* Update some documentation&lt;br /&gt;
* Split out Bitstream into a file usable by Collect&lt;br /&gt;
* Add a timer notifier for Collect&lt;br /&gt;
* Record item-equip data&lt;br /&gt;
* Fix a lot of missing boot profiling entries&lt;br /&gt;
* Add an about panel&lt;br /&gt;
* See, I told you that was boring. Now let's see if it crashes constantly or not! Go to work, oblivious beta testers! Test my code for me under the guise of a stable release!&lt;br /&gt;
* Mwahahahahah!&lt;br /&gt;
* (etc, etc, etc)&lt;br /&gt;
&lt;br /&gt;
== Version 0.78 12/19/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Several small bugfixes&lt;br /&gt;
* Update language files&lt;br /&gt;
* Improve loading code to give a status indicator&lt;br /&gt;
* Add tunable performance numbers to loading code&lt;br /&gt;
&lt;br /&gt;
== Version 0.77 12/9/2008 ==&lt;br /&gt;
&lt;br /&gt;
* More data collection, focused around loot&lt;br /&gt;
* Remove some false positive errors that aren't really important&lt;br /&gt;
* Stop dropping out of &quot;load mode&quot; prematurely&lt;br /&gt;
* Discourage use of the Deeprun Tram somewhat&lt;br /&gt;
* Perhaps fix the nil flightpath resurgence error and the nil dodads pos issue&lt;br /&gt;
* Ramp up CPU usage further while initializing (maybe this should be a preference? I dunno, leave a comment and let me know if you care. Right now the &quot;initializing&quot; segment is essentially &quot;/qh perf 2500%&quot; - the lower that number goes, the longer it'll take, obviously.)&lt;br /&gt;
* I don't even want to think about how many submitted files are added, but it's a lot&lt;br /&gt;
&lt;br /&gt;
== Version 0.76 12/1/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Add some more performance benchmarking to help track down the Dalaran issue&lt;br /&gt;
* Move some initialization out of bootup and into a coroutine to speed up loading times (at the expense of initialization time, and some framerate soon after logging in, but if you've logged out in a pvp zone you're probably logging in dead anyway, so whatever, stby)&lt;br /&gt;
* Add some smarter hey-please-donate code that should bug people for about two days every 3 weeks or so (also: hey, please donate)&lt;br /&gt;
&lt;br /&gt;
== Version 0.75 11/28/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Make the tooltip hook a little more permissive of bad plugins&lt;br /&gt;
* Stop being one of said bad plugins :D&lt;br /&gt;
* argh four builds in very, very close succession, sorry about this guys&lt;br /&gt;
&lt;br /&gt;
== Version 0.74 11/28/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Real fix of the crash-on-flight-path issue&lt;br /&gt;
* Fix of the collect_item nil error&lt;br /&gt;
* Some early benchmarking for file loading (more Dalaran crash debugging)&lt;br /&gt;
&lt;br /&gt;
== Version 0.73 11/27/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Quick hack to fix the crash-on-flight-path issue&lt;br /&gt;
&lt;br /&gt;
== Version 0.72 11/27/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Made pathing less eager to hop between continents&lt;br /&gt;
* Add item, flight path, and object recording&lt;br /&gt;
* Update a few bugcatcher snippets&lt;br /&gt;
&lt;br /&gt;
== Version 0.71 11/24/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Add monster recording&lt;br /&gt;
* Hopefully speed up startup considerably, possibly fixing the Dalaran login issues&lt;br /&gt;
&lt;br /&gt;
== Version 0.70 11/20/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Extended a bugfix to non-enUS locales (which is tricky because I have no idea if the data is right, but hey! Fingers crossed.) May fix problems with database corruption or problems with QH not knowing any quests in other locales.&lt;br /&gt;
* Added a runtime check to make sure all locale data is theoretically available&lt;br /&gt;
* Tweak the timeslice code a little to give more reliable and consistent CPU usage&lt;br /&gt;
* Add some miniprofiling to a few potential hotspots&lt;br /&gt;
* Do a better job of automatically reporting some common problems&lt;br /&gt;
* Fixed issue with /qh hide not properly giving up CPU time&lt;br /&gt;
* Fix for crash bug in battlegrounds&lt;br /&gt;
* Rework the location recording system, dump old &quot;traveled&quot; data ( :( )&lt;br /&gt;
* Record zone data&lt;br /&gt;
&lt;br /&gt;
== Version 0.69 11/18/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Small host of minor bugfixes&lt;br /&gt;
* First shot at implementing the new &quot;player&quot; objective type&lt;br /&gt;
* Gathering &quot;traveled&quot; data and &quot;realms&quot; data&lt;br /&gt;
* Add /qh donate and rig up a little reminder&lt;br /&gt;
&lt;br /&gt;
== Version 0.68 11/16/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Database update, obviously&lt;br /&gt;
* Possibly fix that old mutation-passes error&lt;br /&gt;
* Clean up the codebase post-Wrath&lt;br /&gt;
* New coroutine system to handle criteria and routing in a similar fashion&lt;br /&gt;
* Rename /qh recycle to /qh top, add some more performance debug output&lt;br /&gt;
* Reorganize /qh help&lt;br /&gt;
&lt;br /&gt;
== Version 0.67 11/14/2008 ==&lt;br /&gt;
&lt;br /&gt;
* No notable changes besides a database update&lt;br /&gt;
&lt;br /&gt;
== Version 0.66 11/10/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Fix French typo&lt;br /&gt;
* Add more data, fix up the build system a little&lt;br /&gt;
* More private server data removed (stop submitting private server data guys)&lt;br /&gt;
* Added an achievement monitor that currently does very little besides waste CPU, but will be necessary in the next data gathering system&lt;br /&gt;
&lt;br /&gt;
== Version 0.65 10/29/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Fix map tooltip again, break map tooltip scaling again :(&lt;br /&gt;
&lt;br /&gt;
== Version 0.64 10/28/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Add better tests for various errors that are cropping up frequently&lt;br /&gt;
* /qh hide is a little more emphatic about how hidden it should really be&lt;br /&gt;
* QH now respects UI scaling on tooltips&lt;br /&gt;
* Less map change event spam&lt;br /&gt;
* Fix some positions in EPL and Stormwind&lt;br /&gt;
&lt;br /&gt;
== Version 0.63 10/18/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Rename Astrolabe in the hopes that overly-zealous packagers won't try to remove it&lt;br /&gt;
* Fix the nil comparison bug with flight paths finally (I hope)&lt;br /&gt;
&lt;br /&gt;
== Version 0.62 10/16/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Suddenly realized what was going wrong with Cartographer. Duh. Cartographer should work now, as long as you ignore the POI bug, which isn't mine anyway.&lt;br /&gt;
&lt;br /&gt;
== Version 0.61 10/16/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Changed &quot;/qh treset&quot; to guess at a good location for the tracker, and added &quot;/qh treset center&quot; to force resetting to the center&lt;br /&gt;
* Bugfixes&lt;br /&gt;
&lt;br /&gt;
== Version 0.60 10/13/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Support for the Death Knight starting zone&lt;br /&gt;
* /qh treset works better&lt;br /&gt;
* Further error handling, small fixes, etc&lt;br /&gt;
* Why isn't the test server working?&lt;br /&gt;
* If it was, I could fix some bugs.&lt;br /&gt;
* But it isn't.&lt;br /&gt;
* Sigh.&lt;br /&gt;
&lt;br /&gt;
== Version 0.59 10/10/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Starting to fix issues involving flight paths&lt;br /&gt;
* A few minor patches to crash issues&lt;br /&gt;
&lt;br /&gt;
== Version 0.58 10/09/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Fix /qh treset to actually reset more emphatically&lt;br /&gt;
* De-fork Astrolabe&lt;br /&gt;
* Improve error tracking a little, and add tracking of &quot;minor errors&quot; so I can fix bugs&lt;br /&gt;
* Clean up database a bit from corrupted data&lt;br /&gt;
* Fix the ceil-nil bug temporarily, and improve logging so I can figure out WTF is going on there&lt;br /&gt;
&lt;br /&gt;
== Version 0.57 10/05/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Another fix to the pre-Wrath flightpath issues&lt;br /&gt;
* Clean up some obsolete function parameters&lt;br /&gt;
* Add system-version data to the crash log&lt;br /&gt;
&lt;br /&gt;
== Version 0.56 10/04/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Added error logging and built-in error catching so I can find some of these damn bugs&lt;br /&gt;
* Added &quot;/qh hardreset&quot; so I can stop saying &quot;please wander around your filesystem and delete random files, try not to delete the wrong ones plzkthx&quot;&lt;br /&gt;
* Fixed huge memory consumption&lt;br /&gt;
&lt;br /&gt;
== Version 0.55 10/03/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Filtered some data from private servers, and rigged the plugin to automatically cull data when private servers are detected&lt;br /&gt;
* Added a little instrumentation to hopefully provide easier future detection of private-server-polluted data files&lt;br /&gt;
* Made the plugin more tolerant of being updated while the client is running&lt;br /&gt;
* Fixed a graphical glitch involving multiple quests in the tracker with the same objective&lt;br /&gt;
&lt;br /&gt;
== Version 0.54 09/30/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed bug that made QuestHelper break if you *weren't a druid*. Oh man. Don't even ask. As a side note, I bet you can guess what class my standard test character is. (I will be testing on two characters in the future.)&lt;br /&gt;
&lt;br /&gt;
== Version 0.53 09/29/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Fix the timed-quest crash, hopefully&lt;br /&gt;
* Merge in more wotlk data&lt;br /&gt;
&lt;br /&gt;
== Version 0.52 09/27/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Add teleporter paths for Dalaran&lt;br /&gt;
* Add a bit of compression to static.lua. This probably won't reduce memory use, but may reduce load times and package size. Reduced size by about 25%&lt;br /&gt;
&lt;br /&gt;
== Version 0.51 09/25/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Support for 3.0 and for Wrath! (you can stop reading now, it doesn't get any better than that)&lt;br /&gt;
* Another attempt at detecting the timed-quest crash&lt;br /&gt;
* French language update&lt;br /&gt;
* Fixed a bug involving zoning in the middle of flight paths&lt;br /&gt;
* Added detection for zoning flight paths so that old corrupt data can be removed&lt;br /&gt;
&lt;br /&gt;
== Version 0.50 09/22/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Memory leak should now be fixed.&lt;br /&gt;
&lt;br /&gt;
== Version 0.49 09/21/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Most importantly: project has been resurrected by me. Let's have it for regular updates again!&lt;br /&gt;
* Fixed code to remove &quot;flicker&quot; issue, though at the cost of some speed&lt;br /&gt;
* Re-enabled nagging&lt;br /&gt;
* Fixed a WoW client crash bug involving tooltips&lt;br /&gt;
* Merged in a huge amount of data&lt;br /&gt;
* Quite a few relatively unimportant small tweaks based around learning the codebase and fixing small issues&lt;br /&gt;
&lt;br /&gt;
== Version 0.48 07/16/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed a compatability problem with WoW patch 2.4.3&lt;br /&gt;
* Refined routing algorithms, hopefully reducing random fluctuations&lt;br /&gt;
* Changed strategy for timing the background work task: task defaults to 4ms per frame re-draw.  The default perf setting (&lt;code&gt;/qh perf 100%&lt;/code&gt;) should now work fine on most systems.&lt;br /&gt;
* Added new filter: &lt;code&gt;/qh filter tracked&lt;/code&gt;, which limits routing to objectives marked in the Quest Log.  This is for all the other cases of &quot;I just want to see X quests&quot;.&lt;br /&gt;
* Many translations updated and added&lt;br /&gt;
&lt;br /&gt;
== Version 0.47 05/20/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Added an in-game copy of the change log, to be displayed when an upgrade is detected.&lt;br /&gt;
* The zone filter has been fixed, and will consider whether any of the known locations for an objective are where the player is or is flying to. Before, only the most probable location was considered.&lt;br /&gt;
* Made some changes to the quest tracker:&lt;br /&gt;
** The progress for objectives for which only one thing is required is omitted. It's either there or it isn't.&lt;br /&gt;
** Option to add quest levels to quest names: &lt;code&gt;/qh tlevel&lt;/code&gt;&lt;br /&gt;
** Option to colour quest names by their difficulty: &lt;code&gt;/qh tqcol&lt;/code&gt;&lt;br /&gt;
** Option to colour objectives by their progress: &lt;code&gt;/qh tocol&lt;/code&gt;&lt;br /&gt;
** Option to scale the quest tracker: &lt;code&gt;/qh tscale&lt;/code&gt;&lt;br /&gt;
** Added a small button to quickly minimize or restore the quest tracker. The button will be invisible unless the cursor is over the quest tracker, and transparent when the quest tracker is minimized.&lt;br /&gt;
** The quest tracker can be repositioned by dragging the above button. The tracker will be re-anchored to the button depending on where on the screen it is placed so that when it changes size, it will grow away from the edges of the screen.&lt;br /&gt;
** The position of the quest tracker can be reset with this command: &lt;code&gt;/qh treset&lt;/code&gt;&lt;br /&gt;
** Hiding QuestHelper will now also hide the quest tracker.&lt;br /&gt;
** Will now force watched quests to be put at the top of the list, with a small gap seperating them from the automatically added quests. You can use the builtin quest log, beql, or DoubleWide to manage quest watches. Other addons might also work if they hook Blizzard's original quest watch functions properly. I also tried to make this work properly with UberQuest, but your milage may vary.&lt;br /&gt;
** Will include the quests of your party members, if sharing is enabled and they are also using QuestHelper.&lt;br /&gt;
** Will display the progress of your party members as a comma seperated list, although the list will only include unique values, so if everyone's progress is the same, this will appear as a single number.&lt;br /&gt;
* Fixed a bug with objective icons inheriting their alpha value from the map frame, which Cartographer could hide.&lt;br /&gt;
* Fixed a bug in routing, was caching the objective locations.&lt;br /&gt;
* Assumes that if you die, you'll need to return to your body.&lt;br /&gt;
* QuestHelper won't try to track objectives for failed quests.&lt;br /&gt;
* Includes a submitted Russian translation.&lt;br /&gt;
&lt;br /&gt;
== Version 0.46 05/14/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Replaced the COPPER, SILVER, and GOLD strings that Blizzard renamed.&lt;br /&gt;
* Added a replacement for the built in quest tracker that automatically populates itself and sorts itself to reflect QuestHelper's route.&lt;br /&gt;
** It only includes your own quests and objectives.&lt;br /&gt;
** Right click on a quest name to open that quest in your questlog.&lt;br /&gt;
** It can't be configured and you can't manually add or remove quests from it.&lt;br /&gt;
** You may disable it and restore the built in quest tracker by typing '&lt;code&gt;/qh track&lt;/code&gt;'.&lt;br /&gt;
* Added objective information to the tooltips of items and monsters.&lt;br /&gt;
** They include information on the progress of party members also using QuestHelper.&lt;br /&gt;
** You may disable this by typing '&lt;code&gt;/qh tooltip&lt;/code&gt;'.&lt;br /&gt;
* QuestHelper should dedicate less CPU time to routing when inside instances.&lt;br /&gt;
* The pathing resets and flight time calculations now happen in a coroutine, so as to not lock up the game while the magic is happening.&lt;br /&gt;
* Offended creationists by reimplementing routing using genetic algorithms.&lt;br /&gt;
* Menus were given borders, and made more opaque.&lt;br /&gt;
* Included an update for the Danish translation.&lt;br /&gt;
* Will verify that QuestHelper's files all came from the same version, to ensure you installed or upgraded it properly.&lt;br /&gt;
* Fixed a bug that sometimes broke the blocked objective filter an made objectives appear complete when there weren't.&lt;br /&gt;
* Fixed a bug involving factions that broke objectives involving buying things from vendors.&lt;br /&gt;
* Made some changes requested by the author of AlphaMap.&lt;br /&gt;
&lt;br /&gt;
== Version 0.45 05/06/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Added new filter option: '&lt;code&gt;/qh filter blocked&lt;/code&gt;' will hide objectives which can't be accomplished yet, such as turn-ins for incomplete quests.&lt;br /&gt;
* Resolved issue which caused route to change around repeatedly.&lt;br /&gt;
* &lt;code&gt;/qh share&lt;/code&gt; and &lt;code&gt;/qh solo&lt;/code&gt; should now be working again.&lt;br /&gt;
* Added support for using TomTom in place of Cartographer Waypoints.&lt;br /&gt;
* Warsky/Wars120 wants recognition for creating a Dutch translation.&lt;br /&gt;
* Includes submitted Turkish translation.&lt;br /&gt;
* Custom fonts can be placed in Fonts directory, see the readme.txt file there for information.&lt;br /&gt;
* Added Globe icon to locale menu.&lt;br /&gt;
* Added option to hide the map button '&lt;code&gt;/qh button&lt;/code&gt;'.&lt;br /&gt;
* Includes update to the Spanish translation.&lt;br /&gt;
* Added performance scaling option to menu.&lt;br /&gt;
* Did some stuff to try to improve performance - some small, some drastic.&lt;br /&gt;
* Made menus one point bigger.&lt;br /&gt;
* Fixed translation name for Danish.&lt;br /&gt;
* Added slash command for settings menu '&lt;code&gt;/qh settings&lt;/code&gt;'.&lt;br /&gt;
* Added 'Close Menu' to end of each menu.&lt;br /&gt;
* Number of players per quest was calculated wrong, should be fixed.&lt;br /&gt;
&lt;br /&gt;
== Version 0.44 04/24/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Added World Map button to disable/enable QuestHelper.&lt;br /&gt;
* Added slash command '&lt;code&gt;/qh perf&lt;/code&gt;' to set a Performance Factor: lower is better performance (i.e. frame rate), higher is more aggressive routing/updating.&lt;br /&gt;
* Added a right-click menu for the World Map button. It's probably only temporary and isn't translated.&lt;br /&gt;
* Made menus smaller, and they are no longer scaled when showing/hiding.&lt;br /&gt;
* '&lt;code&gt;/qh locale&lt;/code&gt;' Now prints the language, and will accept just the language code (en, de, es, etc.)&lt;br /&gt;
* Includes a submitted translation for Danish, as there isn't a Danish version of Warcraft, you'll need to select it using the '&lt;code&gt;/qh locale&lt;/code&gt;' command in order to use it.&lt;br /&gt;
* Includes an updated translations for German and Spanish.&lt;br /&gt;
* Made the Spanish translations for Mexico reference the Spanish translations for Spain.&lt;br /&gt;
* Possibly fixed passing a boolean to math.max in questlog.lua.&lt;br /&gt;
* '&lt;code&gt;/qh locale&lt;/code&gt;' Now prints the language, and will accept just the language code (en, de, es, etc.)&lt;br /&gt;
* '&lt;code&gt;/qh purge&lt;/code&gt;' will now reset the locale of the saved data, so you can use it if you change the language of your client.&lt;br /&gt;
* When using Cartographer Waypoints, if LibRock or LibBabble are missing, QuestHelper will avoid trying to use them to translate the zone name. This will probably still work if you're using an English client, otherwise your best best would be to make sure Cartographer is up to date.&lt;br /&gt;
&lt;br /&gt;
== Version 0.43 04/08/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Spam, spam, glorious spam.&lt;br /&gt;
* Includes a probably very broken machine translated Spanish localization.&lt;br /&gt;
&lt;br /&gt;
== Version 0. Uploaded 04/02/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Includes a Korean translation that was sent to me.&lt;br /&gt;
* Now uses the correct fonts so that non-latin characters display properly.&lt;br /&gt;
* Build script now uses the collected IDs from 0.41 to combine data between locales.&lt;br /&gt;
&lt;br /&gt;
== Version 0.41 Uploaded 03/29/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Now collects the IDs of quests, NPCs, and items, using the new QuestLink and UnitGUID functions made availiable in 2.4. If I ever get motivated enough to rewrite QuestHelper, it will use these values.&lt;br /&gt;
&lt;br /&gt;
== Version 0.40 Uploaded 03/29/2008 ==&lt;br /&gt;
&lt;br /&gt;
* The previous version of Astrolabe apparently contained a minor annoyance in which it would lockup the game of anyone attempting to teleport.&lt;br /&gt;
&lt;br /&gt;
== Version 0.39 Uploaded 03/25/2008 ==&lt;br /&gt;
&lt;br /&gt;
* It appears that the 2.4 patch goes live today. Cross your fingers and hope this still works.&lt;br /&gt;
* Using the WoW_2.4_Data branch of Astrolabe until everything gets updated.&lt;br /&gt;
* I don't know anything about the new zone. QuestHelper has a dummy route linking the existing world to it, but this is just to keep it from breaking, you shouldn't try to follow it.&lt;br /&gt;
&lt;br /&gt;
== Version 0.38 Uploaded 03/18/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Wrote a spider to copy quest data from www.wowguru.com, to suppliment the dwindling supply of non-English quest data.&lt;br /&gt;
&lt;br /&gt;
== Version 0.37 Uploaded 03/15/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed the route through the Dark Portal. The pathing data got calculated before the player's level was set, and thus the route was set to take 24 hours, which was my solution to prevent QuestHelper from directing low level players from wandering into OutLands.&lt;br /&gt;
* I think the previous version had all unknown flight times estimated as taking one minute, which I had done while debugging the lockups. It should now be back to reasonably accurate guessing.&lt;br /&gt;
* Talking to a flightmaster QuestHelper didn't previously know of should now recalculate the pathing data. This mostly applies to non-English users, where QuestHelper hasn't learned them already.&lt;br /&gt;
&lt;br /&gt;
== Version 0.36e Uploaded 03/13/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Should now not lock up your computer.&lt;br /&gt;
* Should no longer suggest getting the flight point in Moonglade if you're not a Druid.&lt;br /&gt;
* Should hopefully not crash when trying to calculate flight times.&lt;br /&gt;
* An interrupted flight timer should no longer reappear if you lose control of your player.&lt;br /&gt;
* Added an approximation symbol to flight times that are just guesses. Although it won't show up for times that were guessed from taking a known path and reversing it, I didn't bother checking for that case.&lt;br /&gt;
&lt;br /&gt;
== Version 0.36 Uploaded 03/08/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Added ETA to flight node tooltips, requires the display of flight times to be enabled.&lt;br /&gt;
* Fixed a problem preventing flight routes being looked up from the static data.&lt;br /&gt;
* Includes jeskeca's patch to give undoable objectives (incomplete quests for example) grey backgrounds.&lt;br /&gt;
&lt;br /&gt;
== Version 0.35f Uploaded 03/05/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Added &lt;code&gt;/qh ftime&lt;/code&gt; to toggle display of the flight timer. If you're already flying, it doesn't apply to the current flight.&lt;br /&gt;
* Added &lt;code&gt;/qh purge&lt;/code&gt; to delete all your collected data.&lt;br /&gt;
* Removed some text I was using for debugging.&lt;br /&gt;
* Fixed indexing a nil variable.&lt;br /&gt;
* Hopefully fixed a little oopsie I made regarding factions and non enUS locales.&lt;br /&gt;
&lt;br /&gt;
== Version 0.35 Uploaded 03/05/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Nag command will now only provide information for your own faction.&lt;br /&gt;
* Included the northern lifts in Thunder Bluff in pathing.&lt;br /&gt;
* Altered linkage between Blade's Edge Mountains and Zangarmarsh.&lt;br /&gt;
* Fixed bug with finding functions for processing localized text.&lt;br /&gt;
* Rewrote most of the stuff dealing with flight points.&lt;br /&gt;
** Previously collected data regarding flight routes has been deleted, I'm starting over.&lt;br /&gt;
** Should be able to make good guesses as to the flight routes the WoW client would assign you for a specific flight master, by talking to any other flight master on the same continent.&lt;br /&gt;
** When flying, calculates routes from where you're flying to instead of where you are.&lt;br /&gt;
** While flying, displays an estimate of the remaining flight time. Will probably be inaccurate until all the data I deleted is recollected. &lt;br /&gt;
&lt;br /&gt;
== Version 0.34 Uploaded 03/03/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Added French localization.&lt;br /&gt;
* Fixed pluralization of German words.&lt;br /&gt;
* Added &lt;code&gt;/qh version&lt;/code&gt; command.&lt;br /&gt;
* Not appending verbs to objectives that didn't match the patterns they were supposed to.&lt;br /&gt;
* Loading inside of an instance should no longer cause problems when interacting with NPCs and looting items.&lt;br /&gt;
&lt;br /&gt;
== Version 0.33e Uploaded 03/01/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Hopefully fixed the cartographer waypoints interface to work in non-english locales.&lt;br /&gt;
* Added ability for translation strings to transform nested text.&lt;br /&gt;
* Includes a German localization.&lt;br /&gt;
* Changed the way localized strings are parsed.&lt;br /&gt;
* Nagging was broken, fixed it.&lt;br /&gt;
* Was printing 'HOME_CHANGED' when flight routes were updated.&lt;br /&gt;
* Text displayed while searching was wrong.&lt;br /&gt;
* Map overlays weren't hidden when starting if they were supposed to be.&lt;br /&gt;
&lt;br /&gt;
== Version 0.33 Uploaded 02/28/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Moved more of QuestHelper's strings into lang_enus.lua.&lt;br /&gt;
* Missing translations are now marked using red backets containing the missing token and a fallback translation in English.&lt;br /&gt;
* Fixed a problem with determining the users home in non-english locales.&lt;br /&gt;
* Fixed a problem with sharing location objectives with peers.&lt;br /&gt;
&lt;br /&gt;
== Version 0.32 Uploaded 02/27/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed some bugs related to locales, static data contains a few translations for items and npcs but no quests.&lt;br /&gt;
&lt;br /&gt;
== Version 0.31 Uploaded 02/24/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed a problem with the peers you were sharing objectives with disappearing.&lt;br /&gt;
* Fixed a problem asking Astrolabe about a non-existent zone when using Cartographer Waypoints and switching continents.&lt;br /&gt;
* Started support for translations, although nothing has actually been translated.&lt;br /&gt;
* Should hopefully load with locales other than enUS, but as the existing static data isn't compatible, you'll need to start from scratch.&lt;br /&gt;
* Now tracks looted containers.&lt;br /&gt;
&lt;br /&gt;
== Version 0.29 Uploaded 02/08/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed some issues with map behavior.&lt;br /&gt;
&lt;br /&gt;
== Version 0.26 Uploaded 01/24/2008 ==&lt;br /&gt;
&lt;br /&gt;
* As might be expected, more updates to the static data.&lt;br /&gt;
* Added &lt;tt&gt;/qh hide&lt;/tt&gt; command, will hide the map icons and stop calculating routes, but continue to collect and share data.&lt;br /&gt;
* Changed how the position weights in the static data were calculated, large values will decay, allowing less popular locations to catch up.&lt;br /&gt;
* Should now not suggest that players under level 58 walk to Shattrath City and use the portals there.&lt;br /&gt;
* Includes some changes based on a patch emailed to me to deal with AddOns that mangle quest names.&lt;br /&gt;
&lt;br /&gt;
== Version 0.25 Uploaded 01/15/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Added a bunch of emails.&lt;br /&gt;
* Added &lt;code&gt;/qh ants&lt;/code&gt;, will toggle the ant trails on and off.&lt;br /&gt;
* Added some asserts when calculating the player's position, let me know if they trigger.&lt;br /&gt;
&lt;br /&gt;
== Version 0.24 Uploaded 01/10/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Removed the graph command. I suspect it caused some people some grief.&lt;br /&gt;
* Won't attempt to communicate with party members from other realms, i.e., in battle grounds.&lt;br /&gt;
&lt;br /&gt;
== Version 0.23 Uploaded 01/06/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Menu positions now account for their effective scale.&lt;br /&gt;
* Ignoring a user objective will now delete it instead.&lt;br /&gt;
* Made dumped data more visually pleasing.&lt;br /&gt;
&lt;br /&gt;
== Version 0.22 Uploaded 01/05/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Will restore your original quest selection after scanning your quest log.&lt;br /&gt;
* Will hopefully properly determine the faction of a vendor now, and not direct you toward someone that will kill you.&lt;br /&gt;
* Added solo mode, &lt;code&gt;/qh solo&lt;/code&gt;, will ignore everyone else in your party and pretend you're playing alone.&lt;br /&gt;
&lt;br /&gt;
== Version 0.21c Uploaded 01/02/2008 ==&lt;br /&gt;
&lt;br /&gt;
* More data.&lt;br /&gt;
* You can now disable filters from the hidden objective list.&lt;br /&gt;
&lt;br /&gt;
== Version 0.21b Uploaded 12/29/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Will try not to replace the waypoint to your corpse.&lt;br /&gt;
* Will remove the waypoint when you have no objectives left.&lt;br /&gt;
* Will try to keep menus from going off the bottom or top of the screen when making them appear under the cursor.&lt;br /&gt;
* Will refuse to run if it doesn't recognize your saved data; the format is probably going to be changed in the future.&lt;br /&gt;
* Menus have been switched over to use the new frame recycling API.&lt;br /&gt;
&lt;br /&gt;
== Version 0.21 Uploaded 12/28/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Added support for Cartographer Waypoints.&lt;br /&gt;
&lt;br /&gt;
== Version 0.20e Uploaded 12/27/2007 ==&lt;br /&gt;
&lt;br /&gt;
* More data.&lt;br /&gt;
* Mirrored the repository here at , but it doesn't seem to be updating.&lt;br /&gt;
&lt;br /&gt;
== Version 0.20d Uploaded 12/24/2007 ==&lt;br /&gt;
&lt;br /&gt;
* As usual, the database has grown a bit.&lt;br /&gt;
* Some nice guy from the interwebs bought me a gamecard, so I got to play a little bit today, and spent a little time giving QuestHelper the ability to change its colours based on the current date. Now why on Earth might I have done that?&lt;br /&gt;
* Working on moving the project over to git.&lt;br /&gt;
&lt;br /&gt;
== Version 0.20c Uploaded 12/21/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Tiny bit more data.&lt;br /&gt;
* Fixed a bug that occured when you didn't know any flight instructors for your faction. Or compounded it further. Only time will tell.&lt;br /&gt;
&lt;br /&gt;
== Version 0.20b Uploaded 12/21/2007 ==&lt;br /&gt;
&lt;br /&gt;
* More data.&lt;br /&gt;
* Wrote a script to detect obsoleted input files, such as when somebody emails me a newer version of a file that they had already emailed to me. Should prevent weights in the generated data from getting biased.&lt;br /&gt;
* Will delete references to quests and flight instructors that don't belong to your faction.&lt;br /&gt;
* QuestHelper would do bad things if need an item, it knew the monsters that dropped that item, but had no idea where any of those monsters were.&lt;br /&gt;
&lt;br /&gt;
== Version 0.20 Uploaded 12/16/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Got quite a few emails on the weekend, so there should be a bunch of new quest information.&lt;br /&gt;
* Just because I can't play Warcraft doesn't mean I can't still improve things. Reduced the RAM used by ''static.lua'' by about 270KB, by removing duplicate tables, and having everything reference the first instance. All that searching also increased the generation time by a few hundred fold, but all well. It's a one time thing for code most people aren't going to run.&lt;br /&gt;
* Static data should no longer include monster that have been seen to drop an item, but had a probabilty so low that it wasn't actually included in the list of monsters that drop it.&lt;br /&gt;
&lt;br /&gt;
== Version 0.19e Uploaded 12/15/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Includes data from two more people, and fixed a bug with the nag command. At least I think I fixed it, can't really test it.&lt;br /&gt;
&lt;br /&gt;
== Version 0.19d Uploaded 12/14/2007 ==&lt;br /&gt;
&lt;br /&gt;
* More changes to the static data, and the nag command is now aware that the static data filters improbable data, and shouldn't complain about things that aren't likely to be included.&lt;br /&gt;
* This will probably be the last update until I return in January, aside from keeping the static data up to date with whatever people email me.&lt;br /&gt;
&lt;br /&gt;
== Version 0.19c Uploaded 12/14/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Objectives contained links to unconnected nodes, breaking path finding. I can't fix the problem right now, but I can try to hide the symptoms.&lt;br /&gt;
* Accidently averaged the y components with the x components when combining positions in the static data. All the positions were wrong. This is probably the kind wierdness that happens when you give yourself a deadline.&lt;br /&gt;
&lt;br /&gt;
== Version 0.19b Uploaded 12/14/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Includes the ''staticmerge.lua'' script.&lt;br /&gt;
* In the process of writing said script, I noticed two more bugs in my merging code and fixed them, so ''static.lua'' should hopefully contain more accurate locations than the previous upload.&lt;br /&gt;
&lt;br /&gt;
== Version 0.19; Uploaded 12/14/2007 ==&lt;br /&gt;
&lt;br /&gt;
* The static data was missing the quest information for the additional quests with the same name. Oops!&lt;br /&gt;
* Did some more work to get QuestHelper to use its memory more effectively.&lt;br /&gt;
* Will delete references to data not intended for your locale and invoke the garbage collector on startup. If I actually supported multiple locales, this might have been a useful change. Maybe in the future.&lt;br /&gt;
* Menus weren't getting recycled due to a bug. Fixed.&lt;br /&gt;
* Will record where you've set your home to.&lt;br /&gt;
* Calculates most of the information needed to include teleport spells and the hearthstone in routing, but I don't think I'll have time to actually get the pathfinding functions able to use it before my account expires.&lt;br /&gt;
* When nodes are overlapping, they'll all glow, not just the one on top.&lt;br /&gt;
* Will offer to set the priorities of any objectives that are preventing you from using the priority you asked for.&lt;br /&gt;
&lt;br /&gt;
== Version 0.18; Uploaded 12/12/2007 ==&lt;br /&gt;
&lt;br /&gt;
* The portals in Shattrath City have been added to the world graph.&lt;br /&gt;
* Objective sharing can now be turned on or off with &lt;code&gt;/qh share&lt;/code&gt;.&lt;br /&gt;
* Fixed an assertion error when objectives were removed while routing was still inserting them. Happened a lot with objective sharing, when a party member joined and then quickly left.&lt;br /&gt;
* Shared objectives now set the quest they belong to, quest specific item objectives couldn't be seen by peers unless they were on the same quest.&lt;br /&gt;
* The offset used by the level filter can now be adjusted with &lt;code&gt;/qh level ''offset''&lt;/code&gt;.&lt;br /&gt;
* Fiddled with the math for calculating your effective level for group quests, when you don't have the matching number of people in your group. You can see your effective level with &lt;code&gt;/qh level&lt;/code&gt;.&lt;br /&gt;
* Using the find command without any arguments will now return your user objectives, so you can easily remove them.&lt;br /&gt;
* Tried to improve memory usage:&lt;br /&gt;
** Flight routes which nobody has flown yet have been removed.&lt;br /&gt;
** Hashes were removed for quests for which only one quest by that name is known to exist.&lt;br /&gt;
** The static database has been purged of monsters and items that haven't been seen to be used in any quests so far. Sure, there's a non-zero chance I removed something important, but that's what you get for complaining about the memory footprint.&lt;br /&gt;
&lt;br /&gt;
== Version 0.17; Uploaded 12/09/2007 ==&lt;br /&gt;
&lt;br /&gt;
* If the following changes don't interest you, you might want to stick with 0.16, as this is a lot of new code and haven't spent a lot of time testing.&lt;br /&gt;
* Started on working cooperatively with other party members.&lt;br /&gt;
* Will automatically share your quest related objectives with your peers.&lt;br /&gt;
* Quest progress is shown in the tooltips.&lt;br /&gt;
* User created objectives can be shared using the right-click menu.&lt;br /&gt;
* Objective priorities are shared between users.&lt;br /&gt;
&lt;br /&gt;
== Version 0.16; Uploaded 12/07/2007 ==&lt;br /&gt;
&lt;br /&gt;
* New priority system for objectives.&lt;br /&gt;
* Timed quests automatically get an above normal priority, so that they will get assigned before non-timed quests.&lt;br /&gt;
* Right clicking on the objective on the minimap will now show a menu for that objective.&lt;br /&gt;
* Did a little more work on the menus.&lt;br /&gt;
* Can now hide objectives that aren't in your current zone, or objectives that aren't to turn in quests. Can turn filters on or off with &lt;code&gt;/qh filter&lt;/code&gt;.&lt;br /&gt;
* Various bugfixes.&lt;br /&gt;
&lt;br /&gt;
== Version 0.15; Uploaded 12/06/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed the problem with the failed assertions that happened after pathing information was reset.&lt;br /&gt;
* Fixed a bug with my Astrolabe kludge.&lt;br /&gt;
* Game no longer freezes while searching, and displays multiple results via a menu.&lt;br /&gt;
* If you've discovered anything that I don't have in the supplied database, it will display a message when starting.&lt;br /&gt;
* Won't hide objectives to turn in quests to due their level requirements.&lt;br /&gt;
* Added some slash commands, try '/qh help'.&lt;br /&gt;
&lt;br /&gt;
== Version 0.14; Uploaded 12/05/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed the missing tooltips with AddOns that scale the world map, such as Cartographer and Metamap.&lt;br /&gt;
* Overlapping objectives in tooltips are now sorted by their estimated travel time.&lt;br /&gt;
* Icons have been separated from their backgrounds, so I can easily change their colours without having separate images.&lt;br /&gt;
* It seems the problem with the overly large menu items was caused by the menu being scaled at the time the size was calculated.&lt;br /&gt;
* Routing should be much more responsive to objectives being added and removed.&lt;br /&gt;
* The 'Make this objective first' option has been broken. It will probably be replaced by some kind of priority system later.&lt;br /&gt;
&lt;br /&gt;
== Version 0.13; Uploaded 12/03/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed the problem with the minimap arrow jumping all over the place.&lt;br /&gt;
* Minimap arrow will silently do nothing if it is changed to the same objective it's already pointing to (saves recalculating the waypoints to the objective.)&lt;br /&gt;
* Created more icons for the various objective types.&lt;br /&gt;
* Fixed yet another bug with missing quest items.&lt;br /&gt;
* Now includes a horrible kludge to figure out the correct zone the player is in, when you're looking at a neighboring zone and your character is still visible. Astrolabe would declare you to be in the zone you were looking at.&lt;br /&gt;
* Gave up on tracking zone transition locations. Too many special cases I don't want to deal with. They're now all hardcoded into pathfinding.lua.&lt;br /&gt;
* Can deal with overlapping objectives. In most cases, anyway.&lt;br /&gt;
* Menus seem to work better than before, it seems I wasn't changing the parents of the recycled items, and if their old parent was hidden, so too would they. Now the big problem with them is their size isn't getting calculated correctly. Probably something obvious that I'm too tired to see.&lt;br /&gt;
&lt;br /&gt;
== Version 0.12; Uploaded 12/01/2007 ==&lt;br /&gt;
&lt;br /&gt;
* List of known positions for something could be erased when trying to add a location that wasn't valid, a function was returning nil instead of the old unchanged list in this case.&lt;br /&gt;
* Created some icons. I'll customize the images for different objective types later.&lt;br /&gt;
* Will only show one menu at a time, will automatically hide the old one.&lt;br /&gt;
* Made the code for merging positions much more strict.&lt;br /&gt;
* Will go through your saved data and remove any locations that don't seem to be possible.&lt;br /&gt;
* Removed a whole lot of seemingly impossible locations from the static data.&lt;br /&gt;
* Will take the time to calculate a route the first time it checks your quest log, at the risk of making already pretty sad loading times even more miserable.&lt;br /&gt;
* Updating the route takes a stupidly long time to finish, so to keep you from having wait around for the objectives in the route to be updated, the arrow on the minimap will automatically point to the first objective on the route that isn't queued for removal.&lt;br /&gt;
* Route calculations will now occur even when viewing the world map.&lt;br /&gt;
* Recalculating the world graph will be deferred until such time as the routing co-routine is some place safe. If an objective wasn't in the route because it was being moved to another position, it would lose its pathing data, and bad stuff would happen.&lt;br /&gt;
* Added a sanity check that will prevent QuestHelper from running and corrupting itself in the inevitable event that Blizzard adds/rearranges the zones in the game. Because somebody is bound to try running it anyway, even with the version mismatch. I know I would.&lt;br /&gt;
&lt;br /&gt;
== Version 0.11; Uploaded 12/01/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Wrote functions for creating menus. There seems to be some horrible bug related to recycling them, but I can't figure it out and I'm not going to worry about it for now. You can drag them around by their title or right click on their title to close them.&lt;br /&gt;
* You can right click on an objective on the world map to create a menu for it, and from that menu you can request that it be ignored for forced to the beginning of the route.&lt;br /&gt;
* For the people that couldn't zoom out of the map, that might have been fixed, too.&lt;br /&gt;
&lt;br /&gt;
== Version 0.10; Uploaded 11/30/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Will ignore quests you're probably not capable of doing.&lt;br /&gt;
* Minimap arrow should now unhide itself when entering/leaving an instance or continent.&lt;br /&gt;
* Asking for the same objective twice will remove it.&lt;br /&gt;
* Route objectives contain an array of distances to nearby nodes, but they weren't being updated with the world graph. If new nodes were created, pathing would break when it tried to do math on a value that didn't exist.&lt;br /&gt;
&lt;br /&gt;
== Version 0.9; Uploaded 11/29/2007 ==&lt;br /&gt;
&lt;br /&gt;
* If you put the mouse over the an objective on the world map, all known locations for it will be highlighted on the map.&lt;br /&gt;
* Wrote a script to generate the zip file for me, which will save me from having to delete the unneeded bits each time, and also hopefully ensure that the directory structure remains sane.&lt;br /&gt;
* The player's position wasn't being updated while flying. When the player landed, it would think you were still where you took off from, think that was where you flew to, and crash and burn when it discovered that that wasn't one of the possible flight routes you could have taken.&lt;br /&gt;
* The routing co-routine will perform no more than 5 pathing operations per frame. Should prevent performance from degrading with lots of objectives.&lt;br /&gt;
&lt;br /&gt;
== Version 0.8; Uploaded 11/27/2007 ==&lt;br /&gt;
&lt;br /&gt;
* User waypoints can be created by typing '/find &lt;what you want&gt;'. Begin with the word &quot;item&quot;, &quot;npc&quot;, or &quot;loc&quot; to only search for things in those categories. If you don't say what you want, it'll search everything it knows of. Locations can be prefixed with a zone name, to add the location in that zone instead of your current one. All text is compared using Levenshtein distance, so it should be able to handle typos and partial matches. It also makes it slow as hell. At the moment, you can't remove objectives or force them to be first, so this is almost useless.&lt;br /&gt;
* If an item can be purchased, it will always suggest this. No more telling you to kill the people you talk to, just because they were on your route and killing them is faster than walking to the vendor.&lt;br /&gt;
* Fixed bug with graph searching code, distance traveled was getting overwritten even when the fitness wasn't better.&lt;br /&gt;
* Routing us now done using A* pathfinding instead of straight line distances. Actually, that's a lie, my herustic isn't working properly, so until I fix it, it's technically Dijkstra's algorithm. But the point is, it should be able make more intelligent decisions now.&lt;br /&gt;
* The arrow on the minimap now points to the next place you should visit instead of directly at the next objective. So it might, for example, direct you towards a flight master.&lt;br /&gt;
* Graph nodes that got merged due to their proximity sometimes didn't appear in all the zones they should have.&lt;br /&gt;
* When a graph node was shared by more than one zone, and an objective could be completed in either of them, that node would be searched for twice, and couldn't be found the second time.&lt;br /&gt;
* Most of the internals have been rewritten, so odds are good that if something was broken before, it will work now. Of course, the reverse is equally true. So, cross your fingers.&lt;br /&gt;
&lt;br /&gt;
== Version 0.7; Uploaded 11/21/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Started work on pathing, which is used on the world map display. Routing is still using straight line distance between objectives though, as I haven't programmed a proper heuristic for it yet, and I'm worried about performance.&lt;br /&gt;
* Records information about flight masters, and keeps track of flight times between locations. Note that for a flight point to get considered in pathing, you need to talk to the flight master there.&lt;br /&gt;
* Records the locations where two zones join together when you walk over the edge, for use in pathing.&lt;br /&gt;
* Tooltips for objectives on the world map now include travel time estimates. Naturally, that doesn't include the time required for killing monsters and collecting items, or using mounts, swimming through water, obstacle avoidance, or anything else that'll affect your speed.&lt;br /&gt;
* In the static data, quests without hashed objective text no longer get replaced by quests that do. Incomplete quests were hiding the imported quest data, so QuestHelper didn't know where to hand them in.&lt;br /&gt;
&lt;br /&gt;
== Version 0.6; Uploaded 11/18/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Due to a bug fallback quest information wasn't getting found. Now that it's fixed, it can now tell you where to hand quests in.&lt;br /&gt;
* Fixed the bug with the vendor item objectives.&lt;br /&gt;
* The dots on the world map are now spaced evenly.&lt;br /&gt;
&lt;br /&gt;
== Version 0.5; Uploaded 11/18/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Redid the routing.&lt;br /&gt;
* Fix a bug with the unneeded red dots not getting hidden, and littering the world map. &lt;br /&gt;
&lt;br /&gt;
== Version 0.4; Uploaded 11/17/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Includes a lot more quest information, which was mostly imported from LightHeaded and EQL3.&lt;br /&gt;
* Item gathering objectives should be working.&lt;br /&gt;
* I think there's a bug in the routing, but I'll worry about that later. &lt;br /&gt;
&lt;br /&gt;
== Version 0.3; Uploaded 11/17/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Discovered that quest items are often returned to you, resulting in QuestHelper thinking you can acquire then from the same place you finish the quest.&lt;br /&gt;
* Due to the above change, routing doesn't understand the way the data is organized now, so quests that involve gathering items are broken.&lt;br /&gt;
&lt;br /&gt;
== Version 0.2; Uploaded 11/16/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Now parse objectives involving reputation correctly, although I'm not tracking reputation changes from kills yet.&lt;br /&gt;
* Keeping track of what vendors sell what items.&lt;br /&gt;
* Hashed quest text, so I have some way to tell quests with the same name apart.&lt;br /&gt;
* I think I fixed the bug with the empty item objectives. &lt;br /&gt;
&lt;br /&gt;
== Version 0.1; Uploaded 11/15/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Replaces the AddOn 'TravelingTomTom', and dropped TomTom as a dependency.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;What It Does&lt;br /&gt;
&lt;br /&gt;
QuestHelper tells you how to finish your quests in the easiest, fastest manner. It includes a database of quests, monsters, and items, telling you the exact location of that dang Perfect Satyr Horn you can't find. It also computes the fastest path to complete all your quests - and gain experience - as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
QuestHelper currently survives on donations! Anything you can contribute is appreciated. QuestHelper makes your $15/month World of Warcraft subscription more enjoyable, and only a few dollars a month ensures that I'll keep it running forever :)&lt;br /&gt;
https://www.paypal.com/en_US/i/btn/btn_donate_LG.gif&lt;br /&gt;
&lt;br /&gt;
Project Status&lt;br /&gt;
&lt;br /&gt;
Posting semi-frequent versions at the moment. Most versions include an updated database, a few bugfixes, and yet more work on the next-gen data collection system. Progress is invisible, but constant.&lt;br /&gt;
&lt;br /&gt;
This version should work with Wrath. Note that not all Wrath quests may be in the database - this stuff is collected by you guys, and I rely on you submitting your collected data. (&quot;/qh submit&quot; for submission instructions, and thanks!)&lt;br /&gt;
&lt;br /&gt;
READ THIS BEFORE POSTING AND ASKING FOR HELP&lt;br /&gt;
&lt;br /&gt;
If you're confused by how to make it work, use the Curse Client. Apparently that works sometimes. I can't guarantee it, but they claim it will work. If it doesn't work, ask a friend of yours. There's enough spam on the comments here that I've kind of given up replying for a while. If it's a common issue, it's listed here.&lt;br /&gt;
&lt;br /&gt;
Crashing on login (generally in Dalaran): This is mostly fixed in 0.77. A true 100% fix will require some changes on Blizzard's end that I'm now campaigning for ;) Make sure you're using 0.77 or above.&lt;br /&gt;
&lt;br /&gt;
&quot;Out Of Date&quot; or &quot;refusing to run out of fear of corrupting your saved data&quot; or QuestHelper just plain not running: the addon directory seems to have been moved for people on Vista. Apparently it's in &quot;C:\Users\Public\Games\World of Warcraft&quot;. If you update plugins in the old directory, it just plain won't notice! At all! And you'll get one of the above errors. Update it in the new location.&lt;br /&gt;
&lt;br /&gt;
It doesn't show me any objectives on the map: Type &quot;/qh hidden&quot; and see why they're hidden.&lt;br /&gt;
&lt;br /&gt;
It reduces my framerate too much/uses too much CPU: I found and fixed a bug in /qh perf that was causing it to reduce CPU usage too much. To compensate, I reduced the /qh perf minimum to 1%. If you've adjusted /qh perf in the past, you may have to adjust it further down.&lt;br /&gt;
&lt;br /&gt;
Questhelper reduces your framerate significantly while it's loading - this is currently by design, as it loads faster. If you'd prefer a longer load time with lower CPU use, let me know in the comments (I'm not yet sure whether it's worth implementing a user preference for this.)&lt;br /&gt;
&lt;br /&gt;
Pretty much any issue with it not running: /qh hardreset. Try it!&lt;br /&gt;
&lt;br /&gt;
FAQ&lt;br /&gt;
&lt;br /&gt;
It doesn't work. What can I do?&lt;br /&gt;
&lt;br /&gt;
Three things. First, if there's a major issue with QuestHelper, you can type &quot;/qh error&quot; and it will show you the first error it ran into. If you post that in the comments here, one of the people who helps regularly may be able to solve your problem.&lt;br /&gt;
&lt;br /&gt;
If it just doesn't work, &quot;/qh hardreset&quot; will reset all your accumulated data and preferences, hopefully getting rid of weird problems. If you still can't see the quest tracker, &quot;/qh treset&quot; will try to force it into a visible position on your screen. If you're not seeing quests at all, even on your main map, &quot;/qh hidden&quot; will tell you why and let you change it. The combination of these three fixes ''most'' problems.&lt;br /&gt;
&lt;br /&gt;
If none of those help, disable your other plugins as a test to find incompatibilities.&lt;br /&gt;
&lt;br /&gt;
My framerate is low. What can I do?&lt;br /&gt;
&lt;br /&gt;
If you have any addons that enabled CPU profiling, turn it off, it greatly increases the amount of work WoW has to do. The command to do that is:&lt;br /&gt;
/console set scriptProfile 0&lt;br /&gt;
/console reloadui&lt;br /&gt;
&lt;br /&gt;
If that doesn't make a difference for you, there's a slash command, /qh perf, that can scale the amount of work QuestHelper does per frame. Example:&lt;br /&gt;
/qh perf 50%&lt;br /&gt;
&lt;br /&gt;
QuestHelper uses a lot of memory. What can I do to fix this?&lt;br /&gt;
&lt;br /&gt;
QuestHelper instrinsically uses a chunk of RAM. You can currently expect about 25m of usage. I'll reduce this when I can, but then I'll also probably increase it again as I add more data. There's really not anything you can do about this.&lt;br /&gt;
&lt;br /&gt;
Why aren't my quests showing up?&lt;br /&gt;
&lt;br /&gt;
/qh hidden will list everything that isn't being shown, along with the reason for it being hidden.&lt;br /&gt;
&lt;br /&gt;
If I send you my data, should I delete my copy?&lt;br /&gt;
&lt;br /&gt;
You'll save hard drive space, but lose any preferences you had saved. Your call. I'm fine either way.&lt;br /&gt;
&lt;br /&gt;
How can I get rid of that arrow over my character's head?&lt;br /&gt;
&lt;br /&gt;
Either /qh cartwp or /qh tomtom will hide the arrow. If you'd rather move it instead, you can drag it around by left clicking. . . unless it's been locked, in which case right click on it and unlock it first.&lt;br /&gt;
&lt;br /&gt;
How do get that 3D arrow pointing where to go?&lt;br /&gt;
&lt;br /&gt;
That arrow is part of Cartographer Waypoints. It should appear automatically as long as Cartographer is installed and running, and you haven't turned off that feature. If not, try /qh cartwp.&lt;br /&gt;
&lt;br /&gt;
If you have TomTom installed, you can have TomTom display your waypoint arrow instead.  Again, it should just work, unless you've disabled it. /qh tomtom will toggle it.&lt;br /&gt;
&lt;br /&gt;
The Icons on my map are huge! How can anyone see anything?&lt;br /&gt;
&lt;br /&gt;
If you find the icons are too big for you, you may enter /qh scale X%, replacing X with some reasonable scale. I'd start with 80%, depending on how that looks you can try bigger or smaller numbers.&lt;br /&gt;
&lt;br /&gt;
Author(s)&lt;br /&gt;
&lt;br /&gt;
ZorbaTHut is the new maintainer of this project, and hopes that he will bludgeon it into shape and continue maintenance well through Wrath. In other words, any bugs after 0.49 are his fault.&lt;br /&gt;
&lt;br /&gt;
Smariot is the original developer of the package.&lt;br /&gt;
&lt;br /&gt;
Nesher and Vipersniper both made improvements while Smariot was still maintaining it, and are worthy of praise.&lt;br /&gt;
&lt;br /&gt;
How to avoid getting your account stolen.&lt;br /&gt;
&lt;br /&gt;
Simple explanation:&lt;br /&gt;
&lt;br /&gt;
Don't run any programs attached to UI mods. Just decompress them into your addons directory. The major site installers, like the Curse.com installer, are probably safe. Be suspicious of everyone and don't give out your password.&lt;br /&gt;
&lt;br /&gt;
There's a much longer and more detailed explanation here, which I recommend everyone read at least once.&lt;br /&gt;
&lt;br /&gt;
Despite persistent rumors, Questhelper does not contain anything that can steal your password. Such a thing isn't even possible.&lt;br /&gt;
&lt;br /&gt;
Usage&lt;br /&gt;
&lt;br /&gt;
For the most part, you just install it and leave it alone. It should hopefully be smart enough to do The Right Thing?, and not require you to meddle with it.&lt;br /&gt;
&lt;br /&gt;
The task QuestHelper thinks you should do first is displayed on your minimap, which you can mouse over for a description. If the task isn't in your current zone, then it will point towards where QuestHelper thinks you should go to get there, such as a flight master or the zone border.&lt;br /&gt;
&lt;br /&gt;
World Map&lt;br /&gt;
&lt;br /&gt;
All the tasks QuestHelper wants you to do are displayed on the World Map. There are 'marching ants' connecting the objectives, showing you the order QuestHelper thinks you should complete them in.&lt;br /&gt;
&lt;br /&gt;
You can right click on an objective to get a list of options for it.&lt;br /&gt;
&lt;br /&gt;
There is also a QuestHelper button in the upper right corner of the World Map.  You can click it to hide QuestHelper temporarily, or right-click it for a menu of general options.&lt;br /&gt;
&lt;br /&gt;
Menus&lt;br /&gt;
&lt;br /&gt;
Using the menus should, hopefully, be obvious. The only catch might be that they don't automatically disappear if you click on something else.&lt;br /&gt;
&lt;br /&gt;
You can right click anywhere on a menu to hide it, or select the Close Menu command from the end of the menu.&lt;br /&gt;
&lt;br /&gt;
Priorities&lt;br /&gt;
&lt;br /&gt;
There are 5 different priority levels an objective can have: ''Highest, High, Normal, Low,'' and ''Lowest''.&lt;br /&gt;
&lt;br /&gt;
Most objectives default to ''Normal''. Objectives for timed quests default to ''High''. User created objectives default to ''Highest''.&lt;br /&gt;
&lt;br /&gt;
QuestHelper will try to arrange the objectives so that higher priority objectives get done first. The only time this won't happen is when an objective with a higher priority depends on an objective with a lower priority, in which case QuestHelper will pretend it had the higher priority. You will notice a green arrow in the priority menu when QuestHelper isn't using the priority you assigned.&lt;br /&gt;
&lt;br /&gt;
You can use priorities as hints to get the objectives in an order you'd prefer, without the need to micro-manage the route list.&lt;br /&gt;
&lt;br /&gt;
Filters&lt;br /&gt;
&lt;br /&gt;
There are 4 filters you can use to automatically ignore quest objectives, which you can turn on and off using the slash command /qh filter.&lt;br /&gt;
&lt;br /&gt;
The first filter is ''level'', which by default is on. It will cause QuestHelper to ignore any objectives that your current party probably isn't high enough to complete. You can adjust the level offset used by this filter with the command /qh level ''offset''.&lt;br /&gt;
&lt;br /&gt;
The next filter is ''zone'', which by default is off. It will cause QuestHelper to ignore any objectives that aren't in your current zone. Note that this filter might not do The Right Thing? for objectives that can be completed in multiple zones.&lt;br /&gt;
&lt;br /&gt;
The third filter is ''done'', which by default is off. It will hide objectives for any quests that aren't complete. You can use this if you don't want to quest and just want to turn the quests you do have in.&lt;br /&gt;
&lt;br /&gt;
The fourth filter is ''blocked'', which hides blocked objectives, i.e. ones that can't be done yet, such as quest turn-ins for incomplete quests.  This is probably most useful if you prefer to hide the &quot;ant trails&quot;, as the route it will compute will be somewhat of a lie.&lt;br /&gt;
&lt;br /&gt;
The fifth filter is ''watched'', which hides objectives that you are not currently tracking via WoW's built-in quest tracker. This gives you a lot of control over which quests QH shows, but also limits you to five quests tracked at once and can easily cause problems with route quality.&lt;br /&gt;
&lt;br /&gt;
You can force QuestHelper to show an objective that otherwise would have been filtered by typing /qh hidden and selecting ''Show'' from its entry in the menu.&lt;br /&gt;
&lt;br /&gt;
Sharing&lt;br /&gt;
&lt;br /&gt;
Sharing allows you to share your objectives with other party members, allowing you to combine your routes and work together effectively.&lt;br /&gt;
&lt;br /&gt;
Note that sharing only tells your peers what objectives you have, your completion progress for them, and the priorities you have assigned to them. Information such as item drops and monster locations are not shared.&lt;br /&gt;
&lt;br /&gt;
Each peer will take this information and calculate their own route from it. Assuming you stay together and work cooperatively, which was the whole idea behind this feature, your routes should end up being almost completely identical, and you can follow it and rest assured that nobody is getting left behide. Objectives shared by multiple users won't be removed until everybody has completed it.&lt;br /&gt;
&lt;br /&gt;
User objectives, by default, aren't shared. If there is somebody available to share with, an option will appear in the right-click menu for that objective to allow you to share it manually.&lt;br /&gt;
&lt;br /&gt;
Objective priorities are shared globally. If one user changes the priority of an objective, that change will be reflected in all peers. This, again, was done to ensure that everybody's routes end up being roughly identical, and so that peers would have the correct priorities for timed quests. And it's also a nice feature. Assuming the people you're partied with aren't ass hats.&lt;br /&gt;
&lt;br /&gt;
If they are, you're on your own.&lt;br /&gt;
&lt;br /&gt;
Slash Commands&lt;br /&gt;
&lt;br /&gt;
(May be somewhat out of date.)&lt;br /&gt;
&lt;br /&gt;
*  /qh help&lt;br /&gt;
Lists all the QuestHelper slash commands.&lt;br /&gt;
**  /qh help ''command''&lt;br /&gt;
Tells you about a specific command.&lt;br /&gt;
*  /qh settings&lt;br /&gt;
Opens the Settings menu at the current cursor location.  Note that not all settings can be changed through the menu.&lt;br /&gt;
*  /qh track&lt;br /&gt;
disables/enables QuestHelper's Quest Tracker, which provides status on your nearest objectives, in place of the default Tracker.&lt;br /&gt;
*  /qh hidden&lt;br /&gt;
Displays a list of all the hidden objectives, why they are hidden, and depending on the reason, will allow you to unhide them.&lt;br /&gt;
*  /qh ftime&lt;br /&gt;
Toggles the display of the flight time estimates.&lt;br /&gt;
*  /qh locale ''locale''&lt;br /&gt;
Sets the locale to use for displayed text., or lists possible locales if no argument is given.&lt;br /&gt;
Defaults to your client's locale the first time you run QuestHelper. The only locale that is complete right now is '''enUS'''. Missing translations will be marked with red text.&lt;br /&gt;
*  /qh share&lt;br /&gt;
Toggles objective sharing on and off. When on, will share quest objectives and progress with other party members that are using QuestHelper 0.17 or higher, and also have sharing enabled.&lt;br /&gt;
*  /qh solo&lt;br /&gt;
Will disable quest sharing and ignore anyone you might be partied with, basically assume you will receive no aid from your party members.&lt;br /&gt;
*  /qh comm&lt;br /&gt;
Toggles the display of the data sent between peers. I use this for debugging, but some people just love to stare at streams of meaningless data. It's really quite hypnotic. . .&lt;br /&gt;
*  /qh hide&lt;br /&gt;
Hides QuestHelper's minimap arrow and World Map icons and paths, and suspends the calculation of routes.&lt;br /&gt;
*  /qh cartwp&lt;br /&gt;
Toggles using Cartographer Waypoints to display your current objective.&lt;br /&gt;
*  /qh tomtom&lt;br /&gt;
Toggles using TomTom to display waypoints for your current objective.&lt;br /&gt;
*  /qh button&lt;br /&gt;
Toggles the QuestHelper button on the World Map frame.&lt;br /&gt;
*  /qh level ''offset''&lt;br /&gt;
Sets the level offset used by the level filter. Can be positive or negative. Invoke with no arguments to see the current offset and your effective level at various party sizes.&lt;br /&gt;
**  /qh level 0&lt;br /&gt;
Only show quests at or below your own level.&lt;br /&gt;
**  /qh level +2&lt;br /&gt;
Show quests up to two levels above your own level. This is the default.&lt;br /&gt;
*  /qh nag&lt;br /&gt;
Prints counts of all the new or updated quests, objectives, etc, that you have found that aren't in the supplied database.&lt;br /&gt;
Note: To reduce memory usage, QuestHelper deletes static quest data that doesn't belong to your faction. So, if you play both sides, it will always think the quests you did for the opposite faction are new.&lt;br /&gt;
**  /qh nag verbose&lt;br /&gt;
Displays the specific differences between your data and the static data.&lt;br /&gt;
*  /qh find ''category'' ''query''&lt;br /&gt;
Allows you to create custom objectives by searching for known items, NPCs, and locations. The queries allow fuzzy string matching, and so should happly accept typos and partial matches.&lt;br /&gt;
Note that if you attempt to create an objective twice, it will instead hide it.&lt;br /&gt;
**  /qh find item ''item-name''&lt;br /&gt;
Search for items.&lt;br /&gt;
**  /qh find npc ''npc-name''&lt;br /&gt;
Search for NPCs or monsters.&lt;br /&gt;
**  /qh find loc ''zone-name'' ''x'' ''y''&lt;br /&gt;
Search for a location in a zone. You may also use a comma, should you feel the need to.&lt;br /&gt;
**  /qh find loc ''x'' ''y''&lt;br /&gt;
Search for a location in your current zone.&lt;br /&gt;
**  /qh find ''search-string''&lt;br /&gt;
Searches in all categories.&lt;br /&gt;
**  /qh find&lt;br /&gt;
Invoking the find command without any arguments will instead display all your current user created objectives, allowing you to easily turn them off.&lt;br /&gt;
*  /qh filter ''filter-name''&lt;br /&gt;
Toggles objective filters on or off.&lt;br /&gt;
**  /qh filter level&lt;br /&gt;
Shows or hides objective that you probably can't do. Note that this considers the the levels of everyone in your party, not just you. If you're partied with somebody higher than you, it might not hide a quest that it otherwise would have.&lt;br /&gt;
**  /qh filter zone&lt;br /&gt;
Shows or hides objective that aren't in your current zone.&lt;br /&gt;
**  /qh filter done&lt;br /&gt;
Shows or hides quests that aren't complete.&lt;br /&gt;
**  /qh filter blocked&lt;br /&gt;
Shows or hides objectives that are blocked, i.e. require something else to be done first, such as turn-ins for incomplete quests.&lt;br /&gt;
*  /qh scale ''value''&lt;br /&gt;
Scales the map icons by this amount of their default size. Will accept a number or a percentage, in the range of 50-300%.&lt;br /&gt;
*  /qh perf ''value''&lt;br /&gt;
Scales the CPU workload for QuestHelper's route calculation routine.  Will accept a numbere or a percentage, in the range 10-500% (although we don't recommend going above 100%).&lt;br /&gt;
*  /qh recalc&lt;br /&gt;
 Recreates the world graph and location and distance information for the active objectives. You probably don't need to worry about this.&lt;br /&gt;
*  /qh purge&lt;br /&gt;
Deletes all your collected data. I'd prefer if you avoided using this any time other than immediately after sharing your collected data.&lt;br /&gt;
Requires that you to enter a randomly generated 8 character case sensitive alphanumeric password, to hopefully ensure that people read the message that gets displayed.&lt;br /&gt;
*  /questhelper&lt;br /&gt;
Alias for /qh.&lt;br /&gt;
*  /find, /qhfind, &lt;br /&gt;
Alias for /qh find.&lt;br /&gt;
*  /qh find monster&lt;br /&gt;
Alias for /qh find npc.&lt;br /&gt;
*  /qh find location&lt;br /&gt;
Alias for /qh find loc.&lt;br /&gt;
&lt;br /&gt;
How You Can Help&lt;br /&gt;
&lt;br /&gt;
Data&lt;br /&gt;
&lt;br /&gt;
I need data. If you want to share your saved data with me, that'd be great. The file I need is stored in the following location, assuming you're using Windows and didn't change the installation path:&lt;br /&gt;
&lt;br /&gt;
C:\Program Files\World of Warcraft\WTF\Account\ACCOUNT_NAME\SavedVariables\QuestHelper.lua&lt;br /&gt;
&lt;br /&gt;
Some have reported that for Vista their path is one of:&lt;br /&gt;
&lt;br /&gt;
C:\Users\USER_NAME\AppData\Local\VirtualStore\Program Files\World of Warcraft\WTF\Account\ACCOUNT_NAME\SavedVariables\QuestHelper.lua&lt;br /&gt;
C:\Users\Public\Games\World of Warcraft\WTF\Account\ACCOUNT_NAME\SavedVariables\QuestHelper.lua&lt;br /&gt;
&lt;br /&gt;
To make things even more difficult, it seems that Windows might try 'help' you by hiding file extensions. This makes 'QuestHelper.lua' appear as 'QuestHelper'. Warcraft makes backups of all these files, so there is a 'QuestHelper.lua.bak' file in there as well, and without its file extension, it appears as 'QuestHelper.lua', but it isn't really and it's not actually the file I want.&lt;br /&gt;
&lt;br /&gt;
Be careful not to descend into the realm / character directories, we specifically want the SavedVariables directory. There are QuestHelper.lua files in the other directories as well, but they only store which flight routes your characters know, and aren't actually useful. On a similar note, I also don't want the file named SavedVariables.lua, which contains your UI preferences and is entirely unrelated.&lt;br /&gt;
&lt;br /&gt;
You can email it to me at:&lt;br /&gt;
&lt;br /&gt;
 qhaddon@gmail.com&lt;br /&gt;
&lt;br /&gt;
This address is NOT the proper place to direct inquires about the addon.. that should be done in the comments below. NO messages sent to this address are EVER read as it receives more than anyone could hope to read.  The only thing that logs into that account is an AUTOMATED script to download all the attachements.&lt;br /&gt;
&lt;br /&gt;
Many have asked how often to send in data.  My personal preference is basically this: Look at the message QH displays when you first log in. If it says you have updated information on X quests, these are quests that you completed an objective for in a spot that QH had not seen before. Unless you have many, probably not worth your work of e-mailing it.  However if QH says you have information on X new quests, you have completed a quest QH didn't know how to do.  Please share! Someone out there will have that quest and thank you!&lt;br /&gt;
&lt;br /&gt;
Please note that the above has nothing to do with installing this AddOn. You install this AddOn the same way you would install any other AddOn, by unzipping it into the ''Interface/AddOns'' folder.&lt;br /&gt;
&lt;br /&gt;
And, of course, a huge thanks to everyone that has sent me their data so far. It's very much appreciated.&lt;br /&gt;
&lt;br /&gt;
Translations&lt;br /&gt;
&lt;br /&gt;
Translations can be easily edited at http://smariot.hopto.org/translate. More translations are always appreciated!&lt;br /&gt;
&lt;br /&gt;
Development&lt;br /&gt;
&lt;br /&gt;
There is a Git mirror for this project's code: git://cams.pavlovian.net/questhelper.git&lt;br /&gt;
&lt;br /&gt;
Note that you'll need to copy several files from a released version to make it work, most notably the ChatThrottleLib plugin, the Art directory, and every file starting with &quot;static&quot;. These are all dynamically generated and not included in the repository.&lt;br /&gt;
&lt;br /&gt;
Future Releases&lt;br /&gt;
&lt;br /&gt;
Everything in here is ''planned'' and not ''guaranteed''. Do not yell at me if things get delayed or shuffled. Pushing versions back happens extremely frequently if unexpected new bugs crop up. You may also notice there are no dates listed - that's intentional, if I knew how long it would be I'd have fixed it by now. This is just to give you an idea of what my next major plans are.&lt;br /&gt;
&lt;br /&gt;
Right now, most of the work is going on behind the scenes. You won't notice any significant QuestHelper improvements because I'm adding backend code to support eventual major improvements, and to keep the entire thing from melting down. New features are coming, but don't hold your breath.&lt;br /&gt;
&lt;br /&gt;
0.77+: Improve data gathering code so I can fix some of the systematic data issues in Questhelper&lt;br /&gt;
&lt;br /&gt;
0.eventually: Route system rewrite&lt;br /&gt;
&lt;br /&gt;
0.whoknows: Flying mount support (this will take longer than you expect)&lt;br /&gt;
&lt;br /&gt;
Tasks&lt;br /&gt;
&lt;br /&gt;
Things I'd like to do that may take a long, long time:&lt;br /&gt;
&lt;br /&gt;
* Rewrite pathfinding to be aware of mountains and other obstacles.&lt;br /&gt;
* Track drop rate of quest items, estimate the number of kills you'll need to complete&lt;br /&gt;
* Better path optimization, prioritizing &quot;easy experience&quot;&lt;br /&gt;
* Addition of &quot;quest-like goals&quot;, including achievements, vendor recipes, unadded flight paths, weapon/skill training, repairs/vendors, reagent/ammo restocking, and so forth&lt;br /&gt;
* Automatic tracking of followup quests&lt;br /&gt;
* Better support for flying mounts&lt;br /&gt;
* Remembering quest priorities after logout&lt;br /&gt;
* &quot;Too Tough For Me&quot; button, temporarily ignoring a quest until you've leveled</description>
			<author>ZorbaTHut</author>
			<category domain="http://www.wowinterface.com">Quest/Leveling/Reputation Mods</category>
			<guid>http://www.wowinterface.com/downloads/info9896-1.0.29.html</guid>
			<pubDate>Sat, 04 Jul 2009 00:02:53 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Broker_Equipment (30100.24)]]></title>
			<link>http://www.wowinterface.com/downloads/info12641-30100.24.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;30100.24:&lt;br /&gt;
- Added experimental system to catch single-item changes&lt;br /&gt;
&lt;br /&gt;
30100.23:&lt;br /&gt;
- Fixed title color in dropdown&lt;br /&gt;
- Fixed alignment of help lines in dropdown&lt;br /&gt;
&lt;br /&gt;
30100.22:&lt;br /&gt;
- Added combat queuing to sets&lt;br /&gt;
- Added deDE, frFR, zhCN and zhTW localizations (thanks to copystring, Gnaf and yleaf)&lt;br /&gt;
- Fixed issue with sometimes a checkmark gets added&lt;br /&gt;
&lt;br /&gt;
30100.21:&lt;br /&gt;
- Fixed EquipSet hook to save data&lt;br /&gt;
&lt;br /&gt;
30100.20:&lt;br /&gt;
- Added koKR localization (thanks mrgyver)&lt;br /&gt;
- Fixed EquipSet hook&lt;br /&gt;
&lt;br /&gt;
30100.19:&lt;br /&gt;
- Added EasyMenu dropdown system&lt;br /&gt;
- Added help lines to dropdown&lt;br /&gt;
- Added right-click to open GearManager&lt;br /&gt;
- Added forcing of equipment manager turned on at load&lt;br /&gt;
- Added event handler&lt;br /&gt;
- Removed Alt-key modifier&lt;br /&gt;
- Removed help lines from tooltip&lt;br /&gt;
&lt;br /&gt;
30100.18:&lt;br /&gt;
- Fixing a blizzard bug, making icon show through sessions&lt;br /&gt;
&lt;br /&gt;
30100.17:&lt;br /&gt;
- Fixed GetTextureIndex function&lt;br /&gt;
&lt;br /&gt;
30100.16:&lt;br /&gt;
- Added deDE localization (thanks Katharsis)&lt;br /&gt;
- Added zhCN and zhTW localization (thanks yaroot)&lt;br /&gt;
- Fixed set info not updating through sessions&lt;br /&gt;
- Removed combat swap support (blizzard removed their support)&lt;br /&gt;
&lt;br /&gt;
30100.15:&lt;br /&gt;
- Added additional help lines to tooltip (needs localization!)&lt;br /&gt;
&lt;br /&gt;
30100.14:&lt;br /&gt;
- Added koKR localization (thanks mrgyver)&lt;br /&gt;
- Added updating/deleting ability through modifier keys&lt;br /&gt;
&lt;br /&gt;
30100.13:&lt;br /&gt;
- Fixed savedvariables bug&lt;br /&gt;
&lt;br /&gt;
30100.12:&lt;br /&gt;
- Added a custom license&lt;br /&gt;
- Removed GPL license&lt;br /&gt;
&lt;br /&gt;
30100.11:&lt;br /&gt;
- Added license&lt;br /&gt;
- Added new savedvariables&lt;br /&gt;
- Added frFR localization (thanks Soeters)&lt;br /&gt;
- Fixed issues with the dropdown menu&lt;br /&gt;
&lt;br /&gt;
30100.8:&lt;br /&gt;
- Added zhCN and zhTW localizations (thanks yleaf!)&lt;br /&gt;
&lt;br /&gt;
30100.6:&lt;br /&gt;
- Fixed list update&lt;br /&gt;
&lt;br /&gt;
30100.5:&lt;br /&gt;
- Added saving set name between sessions&lt;br /&gt;
- Added text coloring when set is queued in combat&lt;br /&gt;
- Added better handling of tables and dropdowns&lt;br /&gt;
&lt;br /&gt;
30100.4:&lt;br /&gt;
- Added icon textures to menu&lt;br /&gt;
- Added deDE localization&lt;br /&gt;
&lt;br /&gt;
30100.3:&lt;br /&gt;
- Removed border on icon&lt;br /&gt;
&lt;br /&gt;
30100.2:&lt;br /&gt;
- Initial commit&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Description:&lt;br /&gt;
Broker Equipment is a plug-in for LibDataBroker.&lt;br /&gt;
It displays and lets you use the new Equipment Manager by Blizzard easier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
- Shows current equipped set by name&lt;br /&gt;
- Lets you hot-swap sets by clicking and using the menu&lt;br /&gt;
- Lets you open GearManger with one click&lt;br /&gt;
- Lets you update the set with what you are wearing by holding &lt;Shift&gt; and clicking&lt;br /&gt;
- Lets you delete the set by holding &lt;Control&gt; and clicking&lt;br /&gt;
- Lets you queue sets for equipping while in combat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Click here and follow steps how to submit a bug</description>
			<author>p3lim</author>
			<category domain="http://www.wowinterface.com">Data Broker</category>
			<guid>http://www.wowinterface.com/downloads/info12641-30100.24.html</guid>
			<pubDate>Fri, 03 Jul 2009 22:45:38 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[FaceShooter (0.7.3b)]]></title>
			<link>http://www.wowinterface.com/downloads/info13739-0.7.3b.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;0.6.3b:&lt;br /&gt;
- player level check (lvl 80)&lt;br /&gt;
- fixed a memory leak&lt;br /&gt;
- changed TTL saving behavior&lt;br /&gt;
- talent specific frames (currently only sniper training) are automatically hidden if specced out of the talent&lt;br /&gt;
0.6.4b:&lt;br /&gt;
- fixed the hidden frames bug&lt;br /&gt;
0.6.5b:&lt;br /&gt;
- fixed some more performance issues&lt;br /&gt;
- fixed some rotating display bugs&lt;br /&gt;
0.7.2b&lt;br /&gt;
- complete priority list overhaul. Instead of a pre-determined static priority list for each talent tree FS now dynamically creates the list based on current real-time calculated shot damage&lt;br /&gt;
- complete (de)buff tracking system overhaul as required for above change. This should also have fixed the Serpent Sting bug.&lt;br /&gt;
0.7.3b&lt;br /&gt;
- back-to-back explosive shots 0.5s breaks should be working again&lt;br /&gt;
- changed TTL calculation yet again&lt;br /&gt;
- hopefully fixed the Serpent Sting bug once and for all&lt;br /&gt;
- FS doesn´t recommend Serpent Sting if another of your Stings is on target&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;FaceShooter is an addon for hunters that tries to predict which shot should be used next based on a dynamically created priority list and shows it as an icon.&lt;br /&gt;
&lt;br /&gt;
So far It also includes frames for&lt;br /&gt;
the estimated time-to-life of and dps on your current target (based on it´s healthloss over time)&lt;br /&gt;
switch alerts for Aspect of the Viper on low mana and Dragonhawk at high mana (you choose the threshold)&lt;br /&gt;
sniper training - icon turns green if the buff has just been refreshed, red if it´s going to fall off if you keep moving, normal in between and disappears if you´ve lost the buff.&lt;br /&gt;
&lt;br /&gt;
Each of those frames as well as the main shot-recommendation frame are optional and can be turned on/off, scaled, moved etc.&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER: It´s still rather betaish and doesn´t include a GUI for configuration yet. You can access all options via /fs or /faceshooter. It also may contain bugs (especially for the BM priority list as I didn´t test that very much myself so far). For more information you can check the  Useful Add-Ons/Mods thread at the elitist jerks forum hunter board. It does not work for non-hunter classes or below lvl 80.&lt;br /&gt;
&lt;br /&gt;
CREDITS: I got my idea as well as parts of the original code from FaceMauler from Yukizawa of Aggramar which is basically the same addon for feral (cat) druids.</description>
			<author>Crowfeather</author>
			<category domain="http://www.wowinterface.com">Hunter</category>
			<guid>http://www.wowinterface.com/downloads/info13739-0.7.3b.html</guid>
			<pubDate>Fri, 03 Jul 2009 22:39:47 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Additional QuoteMedia AddOns (1.0.0)]]></title>
			<link>http://www.wowinterface.com/downloads/info13161-1.0.0.html</link>
			<description>Zusätzliche QuoteMedia Addons mit Zitaten von:&lt;br /&gt;
* Barlow&lt;br /&gt;
* Helge Schneider&lt;br /&gt;
* Bud &amp; Terence</description>
			<author>Mukura</author>
			<category domain="http://www.wowinterface.com">Plug-Ins &amp; Patches</category>
			<guid>http://www.wowinterface.com/downloads/info13161-1.0.0.html</guid>
			<pubDate>Fri, 03 Jul 2009 21:11:40 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[WoWQuote2 (0.2.0.2)]]></title>
			<link>http://www.wowinterface.com/downloads/info11572-0.2.0.2.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;0.2.0.1&lt;br /&gt;
&lt;br /&gt;
    * Fehler mit der Kompatibilität zu KQuote behoben&lt;br /&gt;
    * Versionsabfrage verbessert&lt;br /&gt;
    * Eventhandler performanter gestaltet&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
0.2.0.1&lt;br /&gt;
&lt;br /&gt;
    * Paketsystem für Sounds nach dem Vorbild von KQuote eingeführt. Die QuoteMedia Addons funktionieren auch mit KQuote. Es können beliebig viele QuoteMedia Addons installiert werden. Ideal für Fanupdates ohne das ID-Konflikte entstehen.&lt;br /&gt;
    * Übertragungsprotokoll verändert um eine Kompatibilität mit zukünftigen Versionen von KQuote zu ermöglichen. Vielen Danke an den Autor von KQuote für die gute Zusammenarbeit!&lt;br /&gt;
    * Neuen Channel Probehören hinzugefügt, der Quotes nur lokal abspielt.&lt;br /&gt;
    * Angepasst auf Patch 3.1.0&lt;br /&gt;
    * Barlow-Zitate von KQuote übernommen.&lt;br /&gt;
    * Detaillierte Anleitung zum Erstellen eigener QuoteMedia Addons. &lt;br /&gt;
&lt;br /&gt;
0.1.0.0&lt;br /&gt;
&lt;br /&gt;
    * Erstes offizielles Release von WoWQuote2.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;This addon plays sound quotes. Since these quotes are mostly German, it is only localized in German. &lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
WICHTIG! NEU!&lt;br /&gt;
Paketsystem eingeführt! Die Sounddaten sind nun nicht mehr direkt im WoWQuote2 Verzeichnis sondern in separaten QuoteMedia Addons. Um unnötigen Datenmüll zu vermeiden, solltet ihr zunächst euren alten WoWQuote2 Ordner löschen und dann neuinstallieren.&lt;br /&gt;
Auf Grund der 40MB Uploadgrenze, musste ich ein Soundpakte zu den Opt. Files auslagern.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WoWQuote2 spielt bei Dir und den Leuten in Deiner Gilde, Deiner Gruppe und Deinem Raid, die das Addon auch besetzien, lustige Sounds ab.&lt;br /&gt;
&lt;br /&gt;
WoWQuote2 ist die Weiterentwicklung von WoWQuote mit folgenden Verbesserungen:&lt;br /&gt;
&lt;br /&gt;
Kein Spam mehr! Wer das Addon nicht hat, oder den Empfang deaktiviert, bekommt keinen lästigen Spam mehr im Chat.&lt;br /&gt;
Suchfunktion im UI&lt;br /&gt;
Empfang der eizelnen Channel im UI an- und abschaltbar&lt;br /&gt;
Über 100 neue Sounds&lt;br /&gt;
Ausführliche Hilfe in der readme.deDE.pdf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diese Version ist auf Grund der veränderten Kommunikationsmethode nicht mit dem &quot;alten&quot; WoWQuote kompatibel.&lt;br /&gt;
&lt;br /&gt;
Mein besonderer Dank geht an die Autoren der ursprünglichen Version von WoWQuote, auf der meine Arbeit basiert.</description>
			<author>Mukura</author>
			<category domain="http://www.wowinterface.com">Chat Mods</category>
			<guid>http://www.wowinterface.com/downloads/info11572-0.2.0.2.html</guid>
			<pubDate>Fri, 03 Jul 2009 20:26:47 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Rupture Tourney (07.03.2009)]]></title>
			<link>http://www.wowinterface.com/downloads/info12812-07.03.2009.html</link>
			<description>Rupture Tourney&lt;br /&gt;
&lt;br /&gt;
Rupture is a complete replacement for the default Blizzard UnitFrames with lightweight PvP / Arena features.&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
&lt;br /&gt;
Ingame, type /rt to bring up the options menu.&lt;br /&gt;
You can move the Frames if you Shift-Click/Drag them.&lt;br /&gt;
&lt;br /&gt;
Install Notes&lt;br /&gt;
&lt;br /&gt;
Be sure to delete every old saved file of Rupture, before installing.&lt;br /&gt;
These files can be found in your WoW root directory (typically:&quot;C:\Program Files\Wolrd of Warcraft&quot;) -&gt; WTF -&gt; Account -&gt; YOURACCOUNTNAME -&gt; YourServerName -&gt; YourCharName -&gt; SavedVariables -&gt; Rupture_Tourney.lua and Rupture_Tourney.lua.bak&lt;br /&gt;
&lt;br /&gt;
IMPORTANT&lt;br /&gt;
&lt;br /&gt;
I don't think that I deserve any credit, thank Tivoli for making such a great AddOn.</description>
			<author>Silvanus90</author>
			<category domain="http://www.wowinterface.com">PvP/Arena/BattleGrounds</category>
			<guid>http://www.wowinterface.com/downloads/info12812-07.03.2009.html</guid>
			<pubDate>Fri, 03 Jul 2009 20:22:55 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Combo Points Redux (1.0.9)]]></title>
			<link>http://www.wowinterface.com/downloads/info12852-1.0.9.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;------------------------------------------------------------------------&lt;br /&gt;
r76 | starinnia | 2009-07-03 19:43:09 +0000 (Fri, 03 Jul 2009) | 1 line&lt;br /&gt;
Changed paths:&lt;br /&gt;
   A /tags/1.0.9 (from /trunk:75)&lt;br /&gt;
&lt;br /&gt;
Tagging as release 1.0.9&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
r75 | starinnia | 2009-07-03 19:41:41 +0000 (Fri, 03 Jul 2009) | 1 line&lt;br /&gt;
Changed paths:&lt;br /&gt;
   M /trunk/Core.lua&lt;br /&gt;
&lt;br /&gt;
fix another poison option referencing graphics settings&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
r74 | starinnia | 2009-06-18 22:19:05 +0000 (Thu, 18 Jun 2009) | 1 line&lt;br /&gt;
Changed paths:&lt;br /&gt;
   M /trunk/license.txt&lt;br /&gt;
&lt;br /&gt;
poke to repackage with updated deDE&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
r73 | starinnia | 2009-06-02 06:01:37 +0000 (Tue, 02 Jun 2009) | 1 line&lt;br /&gt;
Changed paths:&lt;br /&gt;
   M /trunk/Core.lua&lt;br /&gt;
&lt;br /&gt;
fix another misplaced reference to graphics instead of poisons&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
r72 | starinnia | 2009-05-29 23:26:05 +0000 (Fri, 29 May 2009) | 1 line&lt;br /&gt;
Changed paths:&lt;br /&gt;
   M /trunk/Icons/triangle.tga&lt;br /&gt;
&lt;br /&gt;
clean up triangle icon a little&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
r71 | starinnia | 2009-05-23 20:02:00 +0000 (Sat, 23 May 2009) | 3 lines&lt;br /&gt;
Changed paths:&lt;br /&gt;
   M /trunk/Core.lua&lt;br /&gt;
&lt;br /&gt;
-remove some calls to :ReDraw() in the config&lt;br /&gt;
-Adjust the functions that set normal and full color for graphics and poisons&lt;br /&gt;
-fix poison spacing option to not mess with CP graphics&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
r70 | starinnia | 2009-05-23 19:56:49 +0000 (Sat, 23 May 2009) | 1 line&lt;br /&gt;
Changed paths:&lt;br /&gt;
   M /trunk/Core.lua&lt;br /&gt;
&lt;br /&gt;
fix scale and spacing option changes when graphics are set to vertical orientation&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
r69 | starinnia | 2009-04-14 14:03:50 +0000 (Tue, 14 Apr 2009) | 1 line&lt;br /&gt;
Changed paths:&lt;br /&gt;
   A /tags/1.0.8 (from /trunk:68)&lt;br /&gt;
&lt;br /&gt;
Tagging as release 1.0.8&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
r68 | starinnia | 2009-04-14 14:01:56 +0000 (Tue, 14 Apr 2009) | 1 line&lt;br /&gt;
Changed paths:&lt;br /&gt;
   M /trunk/ComboPointsRedux.toc&lt;br /&gt;
   M /trunk/Core.lua&lt;br /&gt;
&lt;br /&gt;
remove some hacks, update toc, blah blah patch day&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
r67 | starinnia | 2009-03-28 21:22:56 +0000 (Sat, 28 Mar 2009) | 1 line&lt;br /&gt;
Changed paths:&lt;br /&gt;
   M /trunk/Core.lua&lt;br /&gt;
&lt;br /&gt;
try to clear combo points off dead targets quicker&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
r66 | starinnia | 2009-03-21 01:45:29 +0000 (Sat, 21 Mar 2009) | 2 lines&lt;br /&gt;
Changed paths:&lt;br /&gt;
   M /trunk/Core.lua&lt;br /&gt;
&lt;br /&gt;
-remove unnecessary forced call to AuraUpdate&lt;br /&gt;
-upvalue some often used things&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
r64 | starinnia | 2009-03-21 01:19:49 +0000 (Sat, 21 Mar 2009) | 1 line&lt;br /&gt;
Changed paths:&lt;br /&gt;
   M /trunk/Core.lua&lt;br /&gt;
&lt;br /&gt;
-really fix poison graphics not updating when envenom is used with fewer CPs than deadlys (I can't believed I overlooked this solution for so long...)&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
r63 | starinnia | 2009-03-21 00:53:04 +0000 (Sat, 21 Mar 2009) | 1 line&lt;br /&gt;
Changed paths:&lt;br /&gt;
   M /trunk/Core.lua&lt;br /&gt;
&lt;br /&gt;
unbreak the options table&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
r62 | starinnia | 2009-03-18 14:49:46 +0000 (Wed, 18 Mar 2009) | 1 line&lt;br /&gt;
Changed paths:&lt;br /&gt;
   M /trunk/Core.lua&lt;br /&gt;
&lt;br /&gt;
-actually make use of the LSM widgets&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
r61 | starinnia | 2009-03-18 14:33:53 +0000 (Wed, 18 Mar 2009) | 1 line&lt;br /&gt;
Changed paths:&lt;br /&gt;
   M /trunk/Core.lua&lt;br /&gt;
&lt;br /&gt;
-try to fix deadly poison updates when envenom is used with more combos than DP stacks (again...)&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
r60 | starinnia | 2009-03-17 21:46:21 +0000 (Tue, 17 Mar 2009) | 1 line&lt;br /&gt;
Changed paths:&lt;br /&gt;
   M /trunk/Core.lua&lt;br /&gt;
&lt;br /&gt;
compatibility code for 3.1 changes to UnitDebuff returns&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
r59 | starinnia | 2009-03-17 17:36:52 +0000 (Tue, 17 Mar 2009) | 1 line&lt;br /&gt;
Changed paths:&lt;br /&gt;
   M /trunk/Core.lua&lt;br /&gt;
&lt;br /&gt;
-show 2 combo points/deadly stacks when the frames are unlocked for movement to more easily identify the frames and to make config easier&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
r58 | starinnia | 2009-03-17 17:08:18 +0000 (Tue, 17 Mar 2009) | 1 line&lt;br /&gt;
Changed paths:&lt;br /&gt;
   M /trunk/license.txt&lt;br /&gt;
&lt;br /&gt;
update license info&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
r56 | starinnia | 2009-03-15 17:01:35 +0000 (Sun, 15 Mar 2009) | 1 line&lt;br /&gt;
Changed paths:&lt;br /&gt;
   M /trunk/Core.lua&lt;br /&gt;
&lt;br /&gt;
-fix typo in positioning the poison frame&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
r54 | starinnia | 2009-03-12 01:13:08 +0000 (Thu, 12 Mar 2009) | 1 line&lt;br /&gt;
Changed paths:&lt;br /&gt;
   M /trunk/Core.lua&lt;br /&gt;
&lt;br /&gt;
-don't process poisons if the poison graphics are disabled&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
r53 | starinnia | 2009-03-12 01:10:12 +0000 (Thu, 12 Mar 2009) | 1 line&lt;br /&gt;
Changed paths:&lt;br /&gt;
   M /trunk/Core.lua&lt;br /&gt;
&lt;br /&gt;
-move text updates to match combo graphic updates, should reduce lag on updates for rogues&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
r52 | starinnia | 2009-03-12 00:58:13 +0000 (Thu, 12 Mar 2009) | 1 line&lt;br /&gt;
Changed paths:&lt;br /&gt;
   M /trunk/Core.lua&lt;br /&gt;
&lt;br /&gt;
-maybe fix lagging combo points on rogues (ticket #9)&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
r50 | starinnia | 2009-03-06 22:46:48 +0000 (Fri, 06 Mar 2009) | 1 line&lt;br /&gt;
Changed paths:&lt;br /&gt;
   M /trunk/Core.lua&lt;br /&gt;
&lt;br /&gt;
-maybe fix weirdness with poison graphics not refreshing when CP &lt; DP&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Combo Points Redux is a numeric and graphical display for your combo points based on the excellent numeric-only addon BasicComboPoints. Now with Deadly Poison tracking abilities too!&lt;br /&gt;
&lt;br /&gt;
Slash Command&lt;br /&gt;
/cpr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Features&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Numeric and graphical display of your combo points&lt;br /&gt;
Works for vehicle combo points (ex. Malygos Phase Three)&lt;br /&gt;
Color shift on five points for the graphics&lt;br /&gt;
Colors are fully selectable for graphics&lt;br /&gt;
Numeric and graphics are independently movable&lt;br /&gt;
Selectable icon for the combo points, choose from squares, circles, triangles and diamonds&lt;br /&gt;
Track Deadly Poison stacks if you are a rogue&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Coming Soon&lt;br /&gt;
&lt;br /&gt;
Try to optimize deadly poison tracking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Donations&lt;br /&gt;
If you wish to donate to show your support or whatever, I accept paypal donations.&lt;br /&gt;
&lt;br /&gt;
1736334</description>
			<author>Starinnia</author>
			<category domain="http://www.wowinterface.com">Rogue</category>
			<guid>http://www.wowinterface.com/downloads/info12852-1.0.9.html</guid>
			<pubDate>Fri, 03 Jul 2009 19:48:07 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[BossEncounter2 (v15b)]]></title>
			<link>http://www.wowinterface.com/downloads/info13309-v15b.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;== v15b (v15 bugfix) ==&lt;br /&gt;
=== System changes ===&lt;br /&gt;
* Fixed some issues with the add window.&lt;br /&gt;
* Performance window can now be closed with a button.&lt;br /&gt;
&lt;br /&gt;
=== Modules changes ===&lt;br /&gt;
==== Vault of Archavon ====&lt;br /&gt;
===== Emalon =====&lt;br /&gt;
* The boss module was broken since v15. This has been fixed.&lt;br /&gt;
* The overcharged minion will now be shown in the Add window.&lt;br /&gt;
&lt;br /&gt;
==== Naxxramas ====&lt;br /&gt;
===== Kel'Thuzad =====&lt;br /&gt;
* The unit list will now flash when there is 1 person next to you (down from 2). It is meant for n00bs who can't check their vicinity.&lt;br /&gt;
&lt;br /&gt;
==== Ulduar ====&lt;br /&gt;
===== Kologarn =====&lt;br /&gt;
* The alert when the eyebeam pursues you was bugged for the french version. This has been fixed.&lt;br /&gt;
&lt;br /&gt;
== v15 (Release) ==&lt;br /&gt;
=== System changes ===&lt;br /&gt;
* The add bars have now their own graphics (Final Fantasy VII style !). They are now contained in a window.&lt;br /&gt;
* The &quot;add bars&quot; in the anchor mode has been replaced by &quot;add window&quot;.&lt;br /&gt;
* The role setting is now saved per character.&lt;br /&gt;
&lt;br /&gt;
=== Modules changes ===&lt;br /&gt;
==== Naxxramas ====&lt;br /&gt;
===== Maexxna =====&lt;br /&gt;
* Necrosis poison will now appear on the heal assist system, as well as the people got in the cocoons.&lt;br /&gt;
* Timers have been fixed. The spiders timer has also been added.&lt;br /&gt;
&lt;br /&gt;
===== Gluth =====&lt;br /&gt;
* The boss module will now start as soon as Gluth acquires a target. This should fix the first Decimate timer which was not synchronized if you were late to pull the boss.&lt;br /&gt;
&lt;br /&gt;
===== Razuvious =====&lt;br /&gt;
* The unit list is no longer used for understudies. It is replaced by the new add window widget.&lt;br /&gt;
&lt;br /&gt;
==== Ulduar ====&lt;br /&gt;
===== Iron Council =====&lt;br /&gt;
* The music used on this fight has been changed.&lt;br /&gt;
* The boss module has been significantly improved (also fixed &quot;warn LightningTendrils option&quot; which did nothing so far).&lt;br /&gt;
&lt;br /&gt;
===== Kologarn =====&lt;br /&gt;
* There is now a special alert when the eyebeam pursues you.&lt;br /&gt;
&lt;br /&gt;
===== Vezax =====&lt;br /&gt;
* The Surge of Darkness timer has been added.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Note: the original project page is hosted on Curse:&lt;br /&gt;
http://wow.curse.com/downloads/wow-addons/details/bossencounter2.aspx&lt;br /&gt;
&lt;br /&gt;
Summary&lt;br /&gt;
BossEncounter2 is a boss fight oriented AddOn. Its purpose is to ease your time through bosses by providing tools&lt;br /&gt;
similarly to other popular mods such as BigWigs or DeadlyBossMods, including timers, health bars, distance checker and some more specialized tools for special fights.&lt;br /&gt;
BossEncounter2 main purpose is to deliver these tools to the players in a fun, elegant, efficient and funky manner.&lt;br /&gt;
&lt;br /&gt;
Features&lt;br /&gt;
* Boss modules from TBC (uncomplete) and WotLK (complete up to 3.1.3 WoW version) bosses.&lt;br /&gt;
Boss modules are done for each boss and provide the player the tools necessary to (I hope) comfortably enjoy the fight.&lt;br /&gt;
* Health bars for the main boss and its adds.&lt;br /&gt;
* A window tracking the incoming events (better known as timers, except BossEncounter2 does not use bars unlike BW and DBM).&lt;br /&gt;
* Summary window telling you the status of the fight, as well as the combat time or the berserk timer.&lt;br /&gt;
* Flashy text that you can't miss for really, really important stuff you may not miss (bomb abilities etc.).&lt;br /&gt;
* A list window showing you in certain fights the people that are too close from you (Distance checker). This window has other purposes on some boss fights.&lt;br /&gt;
* Optionnal downloadable music plugin to rhythm your fights (mixing a variety of styles, probably some tunes will not satisfy everyone :)).&lt;br /&gt;
* Evaluation of your performance each time a boss fight is cleared.&lt;br /&gt;
* Automatic wipe detection for most fights.&lt;br /&gt;
* No configuration to do in long and boring menus. The options for each boss are (intentionally) limited.&lt;br /&gt;
* Most widgets are animated and will scroll smoothly. They can be moved as well.&lt;br /&gt;
* Works best with French and English game clients. Players using different languages should avoid using this AddOn unless a translation is done for their language.&lt;br /&gt;
&lt;br /&gt;
Warning&lt;br /&gt;
* Only French and English languages are implemented. You can use BossEncounter2 with other languages at your own risk. &lt;br /&gt;
&lt;br /&gt;
Music plugin&lt;br /&gt;
* It is optionnal.&lt;br /&gt;
* Musics inside it are only for private use.&lt;br /&gt;
* See Credits.txt in &quot;/bgm&quot; folder.&lt;br /&gt;
* There currently are two official music plugins :&lt;br /&gt;
The first can be found here:&lt;br /&gt;
http://www.gapes.biz/files/BossEncounter2_OfficialMusicPlugin1.zip&lt;br /&gt;
~OR~ (less reliable)&lt;br /&gt;
http://www.filemonster.net/en/file/12933/BossEncounter2-OfficialMusicPlugin1-zip.html&lt;br /&gt;
The second here:&lt;br /&gt;
http://www.gapes.biz/files/BossEncounter2_OfficialMusicPlugin2.zip&lt;br /&gt;
~OR~ (less reliable)&lt;br /&gt;
http://www.filemonster.net/en/file/12931/BossEncounter2-OfficialMusicPlugin2-zip.html&lt;br /&gt;
* Musics plugins are installed like normal AddOns.</description>
			<author>Mrcoolmods</author>
			<category domain="http://www.wowinterface.com">Raid Mods</category>
			<guid>http://www.wowinterface.com/downloads/info13309-v15b.html</guid>
			<pubDate>Fri, 03 Jul 2009 17:12:52 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[EventAlert (4.2.25)]]></title>
			<link>http://www.wowinterface.com/downloads/info9592-4.2.25.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;4.2.25 - Bugfix:  Fixed the problem of errors on game load.&lt;br /&gt;
&lt;br /&gt;
It looks as if it was erroring when it was trying to pre-load spells that didn't exist to the player (the character was too low in level and didn't have the spell or didn't have it trained.)&lt;br /&gt;
&lt;br /&gt;
Thanks for all the bug reports on this one, hopefully this gets it fixed for good.  :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see the full change log, view the changelog.txt file included in the EventAlert zip file.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;The addon will notify you in the middle of your screen with an icon, name of the spell that has procced, the time left on the proc and will make a subtle sound.  EventAlert is also able to handle more than one proc at a time (this option was not available in previous versions).&lt;br /&gt;
&lt;br /&gt;
I am not fond of addons that have very complicated installation and setups.  The mod should work on install without any config, but if you wish to change any options use the following command: /ea options&lt;br /&gt;
To see a more detailed list of what options are avaiable to the mod, just check out the screenshot of the options pane.&lt;br /&gt;
&lt;br /&gt;
This mod tracks the following events/procs:Death KnightCinderglacier (Runeforging)&lt;br /&gt;
Killing Machine (Frost)&lt;br /&gt;
Rime (Frost)&lt;br /&gt;
Rune Strike&lt;br /&gt;
DruidEclipse (Balance)&lt;br /&gt;
Nature's Grace (Balance)&lt;br /&gt;
Omen of Clarity (Restoration)&lt;br /&gt;
Owlkin Frenzy (Balance)&lt;br /&gt;
Wrath of Elune (PvP gear proc)&lt;br /&gt;
Elune's Wrath (T8 set proc)&lt;br /&gt;
HunterImproved Steady Shot (Marksmanship)&lt;br /&gt;
Kill Shot&lt;br /&gt;
Lock and Load (Survival)&lt;br /&gt;
Rapid Killing (Marksmanship)&lt;br /&gt;
MageArcane Concentration (Arcane)&lt;br /&gt;
Blazing Speed (Fire)&lt;br /&gt;
Brain Freeze (Frost)&lt;br /&gt;
Fingers of Frost (Frost)&lt;br /&gt;
Firestarter (Fire)&lt;br /&gt;
Missile Barrage (Arcane)&lt;br /&gt;
Hot Streak (Fire)&lt;br /&gt;
PaladinArt of War (Retribution)&lt;br /&gt;
Infusion of Light (Holy)&lt;br /&gt;
Sacred Shield&lt;br /&gt;
Hammer of Wrath&lt;br /&gt;
PriestBorrowed Time&lt;br /&gt;
Holy Concentration&lt;br /&gt;
Martyrdom (Discipline)&lt;br /&gt;
Serendipity (Holy)&lt;br /&gt;
Surge of Light (Holy)&lt;br /&gt;
RogueRiposte&lt;br /&gt;
ShamanElemental Focus (Elemental)&lt;br /&gt;
Maelstrom Weapon (Fifth stack) (Enhancement)&lt;br /&gt;
Tidal Waves (Restoration)&lt;br /&gt;
WarlockBackdraft (Destruction)&lt;br /&gt;
Backlash (Destruction)&lt;br /&gt;
Decimation (Demonology)&lt;br /&gt;
Eradication&lt;br /&gt;
Empowered Imp (Demonology)&lt;br /&gt;
Molten Core (Destruction)&lt;br /&gt;
Nightfall (Affliction)&lt;br /&gt;
Glyph of Lifetap&lt;br /&gt;
WarriorBloodsurge (Fury)&lt;br /&gt;
Overpower&lt;br /&gt;
Execute&lt;br /&gt;
Revenge&lt;br /&gt;
Sudden Death (Arms)&lt;br /&gt;
Sword and Board (Protection)&lt;br /&gt;
Taste for Blood (Arms)&lt;br /&gt;
Victory Rush&lt;br /&gt;
Glyph of Revenge&lt;br /&gt;
OtherHealing Trance (Gruul healing trinket proc)&lt;br /&gt;
&lt;br /&gt;
Quick Backstory: I created this addon as a test for myself as my first &quot;from the ground up&quot; addon. Most of my coding in WoW LUA was taking other addons and just fixing them so they work from minor bugs or whatnot.&lt;br /&gt;
&lt;br /&gt;
Anyhow, I needed a mod that was lightweight and did only what I wanted it to do, and that was warn me when one of my spells or talents procced something I needed. Thus, EventAlert was born. There are likely to be bugs, explosions and not so good things that may come from this mod. I'm sorry in advance! If you find a bug, please let me know so I can fix it.&lt;br /&gt;
&lt;br /&gt;
Also, if anyone finds a spell/talent/etc that they want watched, please let me know and I will add it!</description>
			<author>CurtisTheGreat</author>
			<category domain="http://www.wowinterface.com">Buff/Debuff/Spell Mods</category>
			<guid>http://www.wowinterface.com/downloads/info9592-4.2.25.html</guid>
			<pubDate>Fri, 03 Jul 2009 15:14:47 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Lonny Broker: Bags (100)]]></title>
			<link>http://www.wowinterface.com/downloads/info13984-100.html</link>
			<description>Dear end-users I no longer longer support, or maintain this addon.&lt;br /&gt;
&lt;br /&gt;
Goodbye to the UI community!&lt;br /&gt;
&lt;br /&gt;
This is a complete rewrite from the ground up of my LonnyBagsFu to LDB, although it's lacking some features the old one have, it's a complete working and functional Bag replacement.&lt;br /&gt;
&lt;br /&gt;
Bags replacement, replacing the bag buttons with a textual DropDown links.</description>
			<author>Lonny</author>
			<category domain="http://www.wowinterface.com">Data Broker</category>
			<guid>http://www.wowinterface.com/downloads/info13984-100.html</guid>
			<pubDate>Fri, 03 Jul 2009 15:00:28 +0000</pubDate>
		</item>
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